Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Rich

Pages: [1]
1
Suggestions / Creating Mission events when skyranger is downed
« on: January 06, 2024, 01:53:54 pm »
Hello,

As title says, I was think if it would be possible to create some sort of new type of event when your planes get shot down by alien crafts, like recovery missions where you have to go with a new plane to pick up a random number of survivors or instead start a mission with the crew available on the craft at the moment of the crash.
Would be pretty neat to add missions to recover your crashed skyranger survivors or play a survival Mission for X amount of turns before you can finally escape and send the surviving crew back at base.

I do understand this wasn't intended in the game and it's probably impossible to add without major coding, but maybe it's actually doable?

2
Tools / Changed PC and now my maps are broken
« on: November 29, 2023, 09:37:06 pm »
Hello, as title says, i had to change computer and now my mapview is empty.
Is there a way to load in correct terrains in the exact order they were before? I really don't want to redo my maps again.

3
Suggestions / Multiple types of hangars
« on: January 17, 2023, 08:20:48 pm »
Hello!

How about adding the possibility to only allow certain crafts into certain vehicles?
Like small crafts into small hangars or cars in garages while airplanes in hangars.  :)

4
Help / Issues with adding custom mapblocks to the game
« on: December 28, 2022, 01:52:08 am »
Hi!

As the title suggests, i'm having problems adding a custom mapblock to the alien base assault.
I've created a new block using MapView2, exported everything and the map generates correctly the way it's intended BUT it's not using the correct terrains i guess?

I've added the terrains used in terrains.rul file but it's still not using the right ones where it's supposed to.

What am i doing wrong here exactly?

Also, sorry if it's obvious and i can't see it, my programming knowledge it's basically zero and i'm creating something step by step without knowing a single thing about modding OpenXcom, i'm studying all from wiki+FMP files.

Thanks for the help!

5
XPiratez / Mutant pogrom with mercenaries
« on: August 23, 2019, 05:36:25 am »
As the title says, i'm in deep trouble.
I have to do a mutant pogrom with mercenaries as enemies, needless to say i don't care about civvies, don't think there's a way to save someone sadly.
I'm habing trouble with that pesky gauss hovertank with blue shields.
How do i kill it? Shield basically absorbs all damage the tank doesn't have high resistance.
Chem keeps doing 0, hi-ex does 0-0-0-0, and my cannons/rockets does exactly the same!

Do i have to just keep shooting until i've shredded all armor?

Pages: [1]