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Topics - LytaRyta

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^^little 1idea:>

~~ all vehicles (not only cars and APCs) would be as actively playable, - driving and fighting in battles (on tactical map), - yes

.. - yep, ~ exactly like an APC´, carriers, and attack hellicopter also (in role of) as transporting units in C&C, Command and Conquer series


so, such land vehicles would be heavier armed with any bigger guns, and,/or rapid-fire (twin) cannons,  /some rockets, /missiles, /tank-flamenthrowers, etc..
(and any machineguns too, minimal ~12,7
or gatling, GAU';  ~~25~30mm


..if yu, the team got a APC,  / MBTank in garage, hangar, - why would not use it to its full potential, and possibilities? ?

2
the usually APCs ( "OT", or *BVP, Bojové Vozidlo Pechoty, ~ Infantry(?) Fighting Vehicle )

should have been, & should have these :



Armored (fighting) Transporter


- he definately WOULD have at LEAST (but better really 2)   1 mount'ed  weapon pods..  for lightier weapons,

( = ..up to ~~30 ~ 50 mm Melara, /Bushmasters, etc rapid-fire autocannon.. - as in automatic weapons ("turret") platform



en plus:


1x            12,7 ~ 16mm  heavy machine gun,   hard-mounted on pod

1 ~ 2 x     7,6  light machinegun,  mounted on flexible,  rotating, circle -turn-able pod



..and speed again:
top speed ~75 ~ 90 ( ~ max. ~100) mph (km/h)   would be more fitting for that armored troops carrier

travel, transport range:



Sources:>

Google:> Namer APC wiki
( Namer, & Eitan AFV )

https://en.wikipedia.org/wiki/Mowag_Piranha
https://en.wikipedia.org/wiki/Mowag_Piranha_V

https://en.wikipedia.org/wiki/Puma_(AFV)
https://en.wikipedia.org/wiki/Puma_(IFV)


3
The X-Com Files / few notices and suggestions
« on: November 04, 2019, 07:49:44 pm »
( @SSolarius )

1.)  which (sub)mods do yu recommend turn on, activate, and whats not ?


2.)  rank´ing, order of the mods,
place, ranks of major and minors mods too

does it depend on what place on the list of the mods they are placed ?
(does the functioning of the mod depends upon theyir order, rank-ing in the mod´ list ?



II.  vehicles

1.)  cars,

car - i think top speed is set-up too much,
too quick speedy - for offices clerks´ ..Sedans, /bmw, (Peugeots..)    from,  made in ~~1984 ~1988 ~~ 1996,  is 200 km/h   ( ..or even in miles per hour? )   too much off..

..around ~~ 120 ~ 160, as very maximal speed would be fine & fair enought, for those upper-middle (and higher) class cars from *80 /  90* years..


that van would have just 1 weapon pod..   
(mounted
..at his cargo space, at back| )


2.)  that APC, armored (fighting) transporter

- he definately WOULD have at LEAST (but better really 2)   1 mount'ed  weapon pods..  for lightier weapons,
( = ..up to ~~30 ~ 50 mm Melara, /Bushmasters, etc rapid-fire autocannon.. - as in automatic weapons ("turret") platform

en plus:
1x           12,7 ~ 16mm  heavy machine gun,   hard-mounted on pod
1 ~ 2 x    7,6  light machinegun, on flexible, circle -turn-able pod


..and speed again: 
top speed 75 mph (km/h)   would be more fitting for that armored troops carrier

and such 130 kmph  i would get to the VAN

4
^^

classifications, kindes, and TTD ~ Technical~Tactical~Dara, of weapons..
(upon ..their types, kinds|)




^^LASERs weapons:



accurancy> ABSOLUTE amazing ACCURANCY  ~~100++ ~ 150 ~ 200 %

range:> strong dependance upon weather, & environment :


almost unlimited, ~~ (literally, almost) almost unlimited range (in fine, good weather, & @Earth, /Planets) ~~ damn alot, hundreds, and (hundreds of) THOUSANDS kilometres, miles..

@space>>  insanely INFINITE range..


very VERY limited (very short, lim.-->0 km range, - in bad weather (rainy, mist, stormy, blizzard, snowing, etc..)


kind of damage:  °°Laser°°dmg.°

class>  energy, impulse

role, way of use> point defense,   sniper,  long range,





^^PLASMA weapons


Accurancy:>   medium, ~mediocre,  ~~ almost bad acc..


Range:>  medium, ~~mediocre

( ~~short,  ~ mid.range )


Damage, kind of damage:>  ^^*Plasma dmg., = damn alot of damage, heavy, severe, deep, wide, and terrific much dmg.





^^FLAMEn-throwing weapons





^^GAUSS weapons



Accurancy>


Range:> very long, very well much,
far (far) away..


Damage:  GAUSS (kinetics, dynamics dmg, major & mostly..)





^^Shooting (firing) weapons





^^throwing weapons

5
1 idea:  *TS-rays Negater*

(hand) emittor of negative energy (~~wave~particle beams)

category:  short sidearm (personnel| weapon, / "pistol", ultimate top-tier hand/gun, in the category personnel weapon

anti-matter /energy beam emitor, ~~ in fact,  primarily used to be as metallurgy hand-tool, for form, cutting, drilling, and just metal-working of 1another big, grand new .."thing" ~~ *super-matter* (*super-metal*)


size: 2x1  (or 2x2, better)

weight: 8 - 12 kg

dmg:  ~~690 ~ 900 ~ 1200

yap, kind of damage:  (almost) total annihilation /obliteration  (remains only very small heap of hot ashe)

so, type of effect, /principe of function : matter - antimatter ("cold") annihilating reaction, apparently


rounds of "ammo" :  1 - 2 negative energy charges  (anti-matter battery, /capsules)


source: sci-fi novel Kolonia Lambda-Pí, by cz-sk writer Peter Repko :
https://www.google.com/search?biw=1440&bih=790&tbm=isch&sa=1&ei=9610W-eGAsbOwALntbOwDQ&q=Kolonia+Lambda-P%C3%AD&oq=Kolonia+Lambda-P%C3%AD&gs_l=img.3..35i39k1.10216.10675.0.11107.2.2.0.0.0.0.123.189.1j1.2.0....0...1c.1.64.img..0.1.122....0.Z5gG4NMXIVI

https://www.google.com/imgres?imgurl=http%3A%2F%2Fwww.sfd.sfu.sk%2Fdata%2Ffoto%2F342-1.jpg&imgrefurl=https%3A%2F%2Fkyberia.sk%2Fid%2F4794612&docid=-YaRTLGB7oI2yM&tbnid=rFOGgHxzN0dg5M%3A&vet=10ahUKEwj7z_qhkvDcAhXBPFAKHZokAB8QMwhCKAcwBw..i&w=629&h=475&bih=790&biw=1440&q=Kolonia%20Lambda-P%C3%AD&ved=0ahUKEwj7z_qhkvDcAhXBPFAKHZokAB8QMwhCKAcwBw&iact=mrc&uact=8#h=475&imgdii=LRp0GrfwgQJu8M:&vet=10ahUKEwj7z_qhkvDcAhXBPFAKHZokAB8QMwhCKAcwBw..i&w=629

!!!picture: http://1.bp.blogspot.com/-kNztrr06IPU/VlYexpKS8cI/AAAAAAAA7_4/gzbhho_shBs/s1600/image23.jpg

(just to show how it should looks like)



6
The X-Com Files / Twin Peaks theme
« on: September 25, 2019, 11:43:45 pm »
..definately need in X-FILES! any of Twin Peaks stuff referencies -

- some of those dark, mysterioase, thrilling, "Mystérieuse, étrange, inquiétante" things like:


Red Curtains Rooms,
https://twinpeaks.fandom.com/wiki/Red_room

Dark Lodge,
https://twinpeaks.fandom.com/wiki/Black_Lodge
https://twinpeaks.fandom.com/wiki/White_Lodge

Sycamore Trees ("Entry Point")
https://twinpeaks.fandom.com/wiki/Glastonbury_Grove


Dark Mood Woods, 
https://twinpeaks.fandom.com/wiki/Ghostwood_National_Forest
https://twinpeaks.fandom.com/wiki/Owl_Cave



Dream Man, etc..

(and all others things from "universe" :  https://twinpeaks.fandom.com/wiki/Category:Supernatural

https://www.youtube.com/watch?v=WuzYfUz5dNM etc..  (*Lynch, *Badalamenti, *Twin Peaks, etc..)
(yap, it´s like, vagquely similar to, X-Files, & Fringe tv shows..)

..or, amybe, Red Curtains´Rooms,   /  Black Lodge, etc..

(and all others things from "universe" :  https://twinpeaks.fandom.com/wiki/Category:Supernatural

https://en.wikipedia.org/wiki/Twin_Peaks

https://twinpeaks.fandom.com/wiki/Twin_Peaks


- it, as the whole show and stuff is as tematically close to X-Files show, and its "genre", content, and style,  as pissible..

(direct connections with, and included -in -plot, FBI investigation and fbi-agent(s)..


(..yet alongside the *Fringe" tv-show )

7
XPiratez / "Content" of Colour Codexes
« on: February 15, 2019, 04:28:13 pm »
What "containts" of each of that colors Codexes? ;

GREEN:

3 Gals (Escaped Lunatics??)


GREY:



GOLD:



RED:

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