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Topics - CampDragon

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OXCE Support / [Solved] Can wear/ Can't wear armor per soldier type
« on: March 31, 2018, 07:51:19 am »
 Is there a way to code an armor to be unwearable to certain 'races' in a multi race mod like mine. Going to be implementing some stuff but don't want certain things applicable to certain races. OR maybe point me in the direction to simply create my own Can wear/ Cant wear flag or Boolean.

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Suggestions / Small request - Menage a tois
« on: March 27, 2018, 11:23:01 pm »
  I'm not sure if this is feasible, but here I go anyway.  Is it possible to have 3 different groups on same battlescape hostile to each other?
  Why I ask, was wanting to create special missions for my mod where we interrupt X-com  doing It's thing versus the aliens, landed UFO  / Base attack. And i want the aliens and X-com to be hostile to each other, as well as hostile to the Cult (the player). Is this possible within the confines of the code?


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Work In Progress / Cult of CampDragon Mod .... baby steps
« on: March 25, 2018, 06:56:01 pm »
 Making my first baby steps toward what i hope will be a fun and 'different' Mod. 


 The Premise :  You are a Cult trying to bring back the old gods through sermon, sacrifice, and fear. All the while X-com is trying to stop you. Did I also mention there is an alien invasion going on?  Alien technology doesn't interest you nor will advancing human tech, no, all the answers you need are provided by the Old Ones, through study and sacrifice to the book the Necronomicon.




 Have added my nightly to this first page for those of you willing to help a poor modder who could use the help with his work, or if you are just curious on what I have got done so far. It is playable but missing many many features. Bare bones at this moment. ANY and all comments or suggestions will be much appreciated.

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  Cult of CampDragon Change Log
   
0.01:
Added Cultists.
Added Robe Armor.
Removed Soldiers.
Started Changes of Language file to represent the concept of Mod.

0.011:
Bug fix.
Added Bone Armor.

0.012   Added Old Ones and made them current Armor compatible.
Added none Armor for both existing soldier types.

0.013 Added XCOM alien race, new missions for that race, they have complete use of thier assets (Crafts, Armor, Weapons).
Moved timeline back a year.
Altered Regular alien missions slightly.
Currently not well balanced, but will need to wait till I have Arcane tech implemented.

 

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Playthroughs / Found that last alien!
« on: March 21, 2018, 10:49:57 am »
 Terror mission.
 Turn 118
 no losses on my side
 however was down to that last pesky alien from Turn 22 onward.
 Finally found him behind a stairwell, in an area that is not accessible to walk to or shoot at. Grenade got him.  ;D
Got to the point i was NOT going to dev mode or cheat it. Was chuckling to myself from turn 70. Before that i was mad. When i got him i was just relieved I found him from just random grenade throws while seeing if i could just bring all the buildings down.
So anyways we have all been there, but can any of you remember the longest you have spent looking for that last one?

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