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Topics - Snowfield

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Resources / Strawberry Fields Forever [GRAPHICS]
« on: February 06, 2022, 05:24:59 am »
A thread for my stuff. Most of it will feature questionable design decisions and bad interoperability with other mods. Just a heads-up.

Post 1: Cuter Soldier Sprites (this post)
Post 2: Guns



Original subject: Cuter Soldier Sprites

Well, I think so, anyway. Here they are.



I'd be posting this as a released mod, except for one small-ish quibble. It isn't totally experimental, but it uses a script to "reposition" (well, really, replace) HANDOBs at runtime so that they line up properly with the sprite, and the nature of it is such that it's a little wasteful and also not readily compatible with items added by other mods. I had to do it, though, because this is just one component of a larger personal project I'm working on and I want to make the graphics end of things as easy on myself as possible.

Still, the thing will run as is if dropped straight into the mods folder, in case you're of a mind to try it out.

Edit: Fixed a bit of wobble in the walk cycle.

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Programming / Inventory screen quibble
« on: January 16, 2018, 10:31:21 pm »
Hand slot (Inventory::DrawGrid) and loaded ammo (InventoryState::invMouseOver) rects are one pixel too small in each dimension as compared with the original game and as compared with a 2x3 inventory grid. This misaligns them with other slots and decenters items drawn in these slots as well as the paperdoll.

3
Help / Two questions.
« on: January 06, 2018, 03:03:03 am »
Hey, folks. I couldn't dig up an answer for these on my own, which leads me to believe they're not possible:

1. Is there any way in either the base ruleset or in OXCE(+) to define a unit's rate of energy consumption when moving, as per offset 45 in UNITREF.DAT?

2. Is there a way to make undeveloped squares in a base defense use a map block that isn't solid dirt, if one wished to represent above-ground bases?

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