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Topics - kudorgyozo

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OpenXcom Extended / OpenXcom android force fire
« on: September 28, 2018, 06:34:04 pm »
Hi,

I added some very rudimentary force fire to the android version. It is triggered by long pressing when targeting. It seems to work but I haven't really tested it much. Right now I can provide a patch (i'm an idiot and I don't understand git submodules) and an apk if anyone is interested. For some reason for the APK to work you have to copy *all the folders* from oxce  folder from the PC to sdcard/openxcom, not just UFO/TFTD.

Disclaimer:
Use it at your own risk. Although I'm a developer, I don't know what I'm doing, I'm not familiar with OpenXcom nor with SDL or game development in general and have elementary level c++ skills.

Link:
https://drive.google.com/drive/folders/1KS0juMDD8Qj7tHeAq4unXX8k8YGfL5Un



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Hi, just as the title says: Is there a mod that adds fog of war (grey but not totally black) to already explored areas, like in Xenonauts? No other changes just fog of war.

3
Troubleshooting / How do I install a mod?
« on: September 23, 2017, 06:06:29 pm »
Hi where exactly do I extract a mod? I extracted it everywhere but it still doesn't show up. I tried installing these: http://www.openxcom.com/mod/alternative-smoke http://www.openxcom.com/mod/cooper-039-s-smoke. None of these seem to work. Also does it activate automatically or does it show up in the game in the mods menu?

Locations i've tried:

OpenXcomFolder\data\
OpenXcomFolder\data\SeparateFolderForMod\
C:\Users\__user__\Documents\OpenXcom\
C:\Users\__user__\Documents\OpenXcom\mods\
C:\Users\__user__\Documents\OpenXcom\mods\SeparateFolderForMod
C:\Users\__user__\Documents\OpenXcom\SeparateFolderForMod

I'm using Openxcom 1.0. Not nightly

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