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Topics - mrgarrettscott

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In order to improve in this vital stat, a soldier must connect on attempted shot for it to count as an action.  In order to maximize the potential improvement for a soldier in FA, you need to 11 actions, e.g., 11 hits. As evidenced by FA training methods detailed here, this is hardly practical, requiring waiting until PSI is available.

I would like mod how FA is improved. The only requirement to earn an action is to target and fire at an alien. You get one action per attempt regardless of the weapon's fire mode, preventing auto fire abuse.  If you hit your target, you earn two actions instead of one. This similar to the way PSI skill is built. It also just makes sense. The shooting AND failing should always lead to some improvement. Perhaps there could be a cap on improvement regardless of actions if the soldier failed to land a hit an entire mission.

Is this possible to do in a RUL file? What thoughts do you have on how it might affect the game balance?

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