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Topics - EttyKitty

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This maybe a not very necessary addition, but it's better to try than to not:
I want to suggest a small(?) expansion of the vapor cloud functionality.

A good example and namely the reason why I'm proposing this: a beam type weapon.
Right now you can either use a "beam" like bullet sprite (which looks okay) or a vapor cloud (which looks nothing like a beam because of the slow vaporizing animation).
Your options of modifying the vapor, on the other hand, are limited to two "size" values and one color value.

What I want to propose is the addition of the dissipation delay and dissipation speed values.
The first value will govern the time delay after which particles start becoming more and more transparent.
The second value will govern the speed of a particle going from 255 to 0 opacity.
The third possible value, about which I thought only when I was writing this, is the vapor movement speed, i.e. how fast the vapor moves upwards/sideways(?).

With this addition (I assume) you will be able to create a trail of particles which will appear for a split second after a shot and vanish without visually appearing as vapor animation, efficiently creating a beam. (no dissipation delay or a couple of ms; maximum dissipation speed).

But maybe I'm wrong in my vision of how this will look/work and there is a better way to create a nice "beam" effect or improve the vapor cloud system.

Nonetheless, thanks in advance.

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I'm not sure if it was already requested, but what about adding transformations into "Required by:" category in the Tech Tree Viewer?

An example (will be deleted after 30 days):
Spoiler:

Thanks.

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