Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Wimples

Pages: [1]
1
Playthroughs / Behind the Eight-Ball Playthrough
« on: May 12, 2018, 08:45:11 pm »
I probably would not host in on Youtube since I'm don't have a channel. I could do screenshots and after-action reports.


I like to play with the FMP, but I want to add these limitations:

1. No avalanche missiles
2. Only 50 scientists (Does anyone know how long it would take to research everything? I'm guessing 2-3 years.)
3. No Plasma, Fusion, Rail or Gauss tech. Nuclear laser tech will be the go-to once it is researched.
4. UFO Extender Accuracy - no auto-shots across the map.
5. TFTD damage models
6. No Hyperwave Decoders. (This is personal. knowing the alien type inside the ship takes the fun away.)
7. No psi-amps.

Research limitations:
1. I cannot skip tech levels. All advanced weaponry, then alien alloy tech, lasers, gauss., etc. Alien explosive weaponry (grenades, elerium bombs, and rockets, etc.) can be used or researched (if I get lucky on a data slate or leader) once I am finished with alloy tech.
2. Alien corpses must be researched immediately. Live aliens can be researched at any time after the corpse.
3. Alien data slates can be researched at any time for things like medi-kits, psi-labs, etc.

The Goal: I'm going to be seriously behind in research by March and will probably be using default weaponry + alloy tech for a long time. It's going to be a trial of survival for the 2-3 years it takes to get to Cydonia.

Every soldier will get grenades and a melee weapon. I'm thinking of adding the following classes:

1. Demolition (no more than two) (Rocket launchers with pistol sidearm)
2. Heavies (Heavy/Auto cannon, machine guns, etc)
3. Grenadiers (shotguns will be default firearm)
4. Riflemen
5. Snipers (no more than two)

Roles can change depending on aliens encountered. Like flamethrowers for base defense missions involving cyberdiscs....

Anyone interested in volunteering?




2
Playthroughs / Do you storm the UFOs or sit outside?
« on: February 28, 2017, 10:28:41 pm »
I'm looking to see how other people approach landed UFOs. Do you go in or wait for them to come out?

I've found that the deadliest ships for me to try and tackle are Supply Ships (That second floor lift) and Lab Ships.

3
Playthroughs / That moment in time...
« on: December 07, 2016, 01:05:53 am »
It's January. You've shot down two UFOs. You've researched Tactical Sniper Rifles and Multi-Launchers (FMP), and are producing ammunition.

And then you have a base defense mission.

On January 14th. No HWPS. No Rocket Launchers. No High Explosives.

I had two flame throwers. Managed to melt the Cyberdiscs and overcame the mission.

I've never had a base defense in January. Has anyone else?

Pages: [1]