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Topics - stepbystep

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XPiratez / A few ideas on kidnapping and interrogation
« on: November 09, 2016, 04:37:52 pm »
First of all, the more I play this mod the more I enjoy it.  ;D
The progression feels nice, the difficulty feels adequate, the amount of items and armors keeps it fresh and interesting.

A few ideas to enhance the kidnapping / interrogating part of the game (sorry if you heard them already):

1) Using up researched items is ok but when it comes to people not so much.
A good pirate doesn't need to know a lot about someone's work and mentality to be able to rob them... they just bonk them on the head and take away every "visible" item (Maybe after research you get an advanced robbery? I don't want to know where the gals will be looking for those extra items  :o ).

The "rob" option could be unlocked from the start for every "person" type (not animals and stranger creatures), and the researchable version of the person could be among the results of the robbery. This if we assume interrogation is fatal to the subject, alternatively the result of the workshop robbery could include an additional item (ie "sharp guy interrogation log") to research.

2) A pirate bent on kidnapping people would bring mancles and other kinds of bonds to ensure their victims stay put.
The necessity of this is somewhat reduced by the surrender option but it could also help dealing with enemies that you want alive but got wounded: tie first, then heal. Could just be a consumable that deals a ton on stun damage (reduced by the subject strength maybe?) to a creature on the ground at the cost of basically a whole turn (75-85% TUs).

3) Being able to grab someone while they're still on their feet and throw them at someone else causing stun damage to both, because that's awesome  8)

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Playthroughs / Tips for the first serie?
« on: November 02, 2016, 06:39:19 pm »
Hello everyone,
I wanted to make a youtube serie for a long time, thought about it a lot but never did.

Having recently rediscovered xcom thanks to openxcom I'm getting really excited at the idea of starting an openxcom serie.

The serie would be in italian. A classic playthrough, leaning a bit on the tutorial for the first episodes. I still don't know how much effort I'll be willing to put into editing but I'm toying with the idea of cutting a lot of the "planning" and maintenance phases and comment the tactical decisions on camera just before executing them... and blame it all on the rng afterwards, obviously  ;D

I would appreaciate any kind of tips/tricks/suggestions on topics such as:

How/where to find music
How/where to find, select, employ additional art (I have basic skills in ps/gimp and a pinterest account)
How to properly address attribution and the legal stuff in general, I'm really scared of receiving a cease and desist because I used the wrong image or mp3.

Also resolution, video length, pacing, whatever.


I've seen some awesome series coming from you guys and I'm looking forward to hearing from the masters!
Thanks in advance.

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