aliens

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - SophiaThe3rd

Pages: [1]
1
Work In Progress / Improving World.DAT discussion
« on: April 07, 2018, 03:42:35 am »
Players spend a significant amount of time in this game in Geoscape. Earth should look better and more accurately reflect our real world (circa. 1999) Searching the forums has led to:
Volutar's World Editor
Bladum's World.DAT
Hobbes's Area51/Terrain pack 4.X
Am I missing any?(yes i was! there is also)
https://falkooxc2.pythonanywhere.com/worldeditor

These resources make some of the changes I'm looking to see, but do little to satisfy my main concerns with the current globe, being:
Firstly, I feel the coastlines of Earth look terrible. Laughable. Land in vast areas where none exists, missing landmass and islands, and oversimplified edges.
Second, all but the very largest bodies of inland water are ignored. Earth looks very dry, and earth has MANY lakes large enough to lose a UFO and drown its entire crew.
I have therefore started using World Editor to experiment with "improving" things. That was over a year and many man-hours ago. Progress is pictured below. The Question is : "Should this be finished?" Getting this far has taken dedication, there is still more to go, especially in Canada and Greenland, where high latitudes are a pain. Then would still come the terrain distribution improvements by Bladum followed by integrating all of the terrain type improvements by Hobbes. Whew. Poly count is already pushing 6000. I welcome any and all opinions or insight. I dont think I'll finish this unless other people think it's possible AND practical. I think it looks beautiful so far, but if it breaks the game, makes it run too slow, or too drastically changes the "look" of the game then I'll shift my efforts back to other parts of the game i've had my eye on...

2
Released Mods / Elerium Extraction Mod
« on: August 28, 2016, 09:32:17 am »
try and try i cant seem to get my mod into the mod portal, so hopefully this works.

You can now extract precious 115 from all those alien clips you've had on firesale; unlocked late game and balanced to avoid game breaking amounts of 115. This mod creates a new facility that must be unlocked via reasearch before it becomes available for construction. After completion a new manufacturing process is unlocked. The facility will be targeted by aliens during a base defense mission for module destruction.

Requires OpenXcomExtended for now, a version for OpenXCom may be forthcoming pending intrest and my ability to actually upload something.

versions 1.0

Extra Research entries

Extra Facility - Incorporates New Rules (Base Functions), Terrains, Routes, and Maps

Extra Manufacturing entries



Version 1.1

changes to Routes nodes

extraString fixes



Version 1.2

Oops! now correctly formated .zip for easy extraction into mods folder

added metadata



Version 1.3

research changed to require Grav Shield instead of UFO Construction. (for balance and logic)
research added to require knowledge of at least 1 alien clip type beforehand (logical)
more fixes to ROUTES. aliens now behave correctly and changed xcom spawn locations/probabilities
added missing door frames to doors in maps

this work is a free use submisson for anyone for anything

Pages: [1]