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Topics - Juku121

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The X-Com Files / Conspiracy theories
« on: June 16, 2022, 07:13:09 am »
OK, hear me out. Is it a coincidence that Ethereals can't kneel after all the other aliens were made to kneel? :o I think not! There are traitors among us... :(

This Solarius character needs to be looked into! I hope the red-haired lady takes her job seriously and makes a thorough investigation. ;)

The X-Com Files / [submod] Expanded Markers
« on: June 08, 2022, 06:42:10 pm »
Bigger, more colourful and more varied Geoscape icons for the X-Com Files mod. Because the capability was there, and I like telling at a glance which craft is going to approximately which kind of mission, and whether the UFO right next to it is an itty-bitty scout or a MF Battleship.

Will probably not be maintained very regularly.

I am not claiming any credits (for 5x5 and 7x7 coloured crosses and boxes? ::) ). So if somebody wants to use any of it, do as you wish.

The X-Com Files / The X-Com Files: Idea Proving Grounds
« on: November 10, 2016, 04:46:46 pm »
I've decided to create a separate thread for my personal modifications to the X-Com Files. Strictly speaking, with more support it would become a submod, but I'm not able to put in the effort right now (tracking down credits, updating, tracking bugs etc is not terribly fun and takes time I currently really don't have).

Instead, I'm putting this out as a source of inspiration and an attempt to garner support for including some changes in Solarius' master version. So the primary goal of this thread is to get enough people to look at or play the 'mod', identify changes they like enough to see them in the X-Com Files proper and post your ideas and preferences here. Then I can lobby Solarius with popular support and playtesting in my favor.  ;D

I already made a half-hearted attempt earlier, but my changes are extensive enough and the ruleset structure is by now sufficiently different that it's just too much to expect Solarius to work through all the files. And I'd prefer him continuing to focus on adding new arcs and ideas, not burning out on WinMerge.  :P

The secondary goal is to get some minor playtesting and provide people who've already gone through a good part of the X-Com Files with an alternative playthrough.

So here it is:

The X-Com Files (Juku121 edition)


X-Com Files Music Selection

What you need to get started:

  • A basic setup compatible with the X-Com Files; e.g. XCF 0.4c, later versions will probably work as well until something major changes in the file structure.
  • Meridian's OXCE+ 2016-11-06 (or later, if backwards compatibility is maintained).
  • Rename, delete etc the XComFiles mod directory in /user/mods/ and replace it with the one from the archive.
  • Optionally, put the music and Daylight Indicator mods also in /user/mods/.

While the changes are somewhat more 'alpha' than the parent mod, I don't think there are enough bugs to make the experience noticeably worse than the XCF itself. So bug reports are welcome, but not a priority, especially since quite a few are going to be shared with the master mod anyway.

An overview of the changes and some recommendations for people who decide to start an actual playthrough are attached.

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