Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - jcrabbit

Pages: [1]
1
Open Feedback / Damage calculation for zero damage items
« on: May 30, 2021, 06:21:09 am »
How is damage determined for items with a base damage of zero? For example, the rope from the XPiratez mod? https://www.ufopaedia.org/index.php/Melee_Weapons_(Piratez)

From the searches I've found, it seems like the rope simply causes choke damage which can knock out units.

https://openxcom.org/forum/index.php/topic,6109.msg93488.html#msg93488
https://openxcom.org/forum/index.php/topic,5345.msg92866.html#msg92866
https://openxcom.org/forum/index.php/topic,7877.msg123317.html#msg123317

Setting aside TUs, given that rope is described as having zero damage, how does it actually affect units? It has a damage bonus of:

Quote
Damage+0.15*Strength+0.15*Bravery

Given a solder with 100 strength and 100 bravery, does that translate to 30 choking damage? Or does the 30 here become a multiplier, i.e., 0*1.30? A scaling multiplier doesn't seem to make sense here.

2
Playthroughs / xpiratez playthrough
« on: May 29, 2021, 02:32:32 am »
I suspect this will turn out to be more like a live journal than a real LP. But I'm having great fun with xpiratez, so here it goes.

I'm starting this game on John Silver. I'm hoping it won't be too difficult for me. There'll be plenty of savescumming, but I'll try to keep it to a reasonable level.

My first base will be in Central Asia. It will give a different flavor than my ordinary x-com games.

Pages: [1]