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OXCE Suggestions WIP / Can items generated from geoscape events appear instantly
« on: January 20, 2023, 10:37:57 am »
When a random event creates items, those items are currently set to transfer to the base arriving at the next hour.
I think this is a bit confusing, and sometimes annoying and frustrating. It's confusing because many things could happen in between the event and when the item arrive on the next hour - which might make it harder for the player to connect the two ideas. Immediately after the event, the player might wonder where the items are. And when they arrive, the player might be confused about what the items are for or where they came from. It can also be annoying / frustrating if the items take up a lot of storage space - triggering the base-overfull forced sell screen. This is bad because the forced-sell screen is set to appear immediately after the event. The space requirements of the new items are counted, but those items haven't arrived yet - and so they cannot be sold / transferred on the force-sell screen.
In my opinion it would be much better if the new items arrived immediately after the event, rather than at the usual 1-hour for items transferred. A secondary less-good option would be to just remove the immediate storage space check on the event screen - leaving only the normal 1-hour storage after the items actually arrive.
I think this is a bit confusing, and sometimes annoying and frustrating. It's confusing because many things could happen in between the event and when the item arrive on the next hour - which might make it harder for the player to connect the two ideas. Immediately after the event, the player might wonder where the items are. And when they arrive, the player might be confused about what the items are for or where they came from. It can also be annoying / frustrating if the items take up a lot of storage space - triggering the base-overfull forced sell screen. This is bad because the forced-sell screen is set to appear immediately after the event. The space requirements of the new items are counted, but those items haven't arrived yet - and so they cannot be sold / transferred on the force-sell screen.
In my opinion it would be much better if the new items arrived immediately after the event, rather than at the usual 1-hour for items transferred. A secondary less-good option would be to just remove the immediate storage space check on the event screen - leaving only the normal 1-hour storage after the items actually arrive.