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Topics - JDarthenay

Pages: [1]
1
Open Feedback / What can be done with modding?
« on: May 07, 2016, 10:25:18 pm »
Hello. Sorry for this topic which, once again, could seems stupid but I searched the wiki, the forum and openxcom.org, and I was unable to find what can be done and cannot be done with modding exactly. Could some kind soul explain me?

2
Programming / New feature proposal: rearange ships in base
« on: May 06, 2016, 10:06:29 am »
I am a very maniac person, so I'd like to order the ships the way I want in the list of each base (without having to switch them "manually" in the save file). I propose to develop this feature, if I do will it be accepted?

I would do that by adding arrows in the "Interception Craft" menu of each base.

(No idea how to setup a pool on this forum).

3
Programming / Bugs already taken or not?
« on: May 04, 2016, 10:01:28 pm »
Hello,

How can we know which bug in bug-tracker is already being solved by Warboy or Supsuper?

4
Programming / Last build OK?
« on: April 25, 2016, 11:38:06 pm »
Hello.
I am trying to build OpenXCom, it seems there is an error with what I got from GitHub:

Code: [Select]
g++ -Wall -Wextra -std=gnu++11 -O3 -I../yaml-cpp-0.5.3/include -ID:\Prog\msys64\mingw32\include\SDL -c -o obj/x86/release/BaseInfoState.o src/Basescape/BaseInfoState.cpp
src/Basescape/BaseInfoState.cpp: In member function 'virtual void OpenXcom::BaseInfoState::init()':
src/Basescape/BaseInfoState.cpp:302:49: error: 'floor' was not declared in this scope
  ss5 << (int)floor(_base->getUsedStores() + 0.05) << ":" << _base->getAvailableStores();
                                                 ^
makefile:81: recipe for target 'obj/x86/release/BaseInfoState.o' failed
mingw32-make: *** [obj/x86/release/BaseInfoState.o] Error 1

Did I made something wrong when I used "fecth" with TortoiseGit?

5
Open Feedback / baseXResolution and baseYResolution: removed feature?
« on: April 03, 2016, 08:05:03 am »
Hello,

I have a 3-years old OpenXCom with those two variables defined. But they don't appear in the config file with my new OpenXCom build. Were those variables removed? Or were they renamed or something like that?

6
Programming / Building openXCom in 64-bits with MinGW on Windows
« on: March 28, 2016, 06:21:57 pm »
Hello,

I have already built the project three or four years ago, and I remember I was stuck with 32-bits building because I was unable to build SDL1.2 by myself.
I have just installed a Mingw64 set which includes a 64-bit SDL2 already compiled. May I try building openXCom with it, or is SDL1.2 mandatory?

Sorry because my question seems a bit noob-like  :-\

Pages: [1]