Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - denialb

Pages: [1]
Offtopic / Recommendations starting out with OpenXcom?
« on: March 06, 2016, 07:04:01 am »
I have successfully installed OpenXcom and the game data files. I also understand how the mod system works. I am looking to setup my first run through and wanted to ask for any recommendations. I like the mods that add in new maps and terrain detail. Although it appears the terrain mod has merged with the redux mod. Redux and FMP change a lot. I don't know if all those changes will be overwhelming as I get back into the game. So I guess I am really looking to play around with the built in mods and advanced features plus add in map variety.

EDIT: OK based on recommendations and investigating myself here is my list.

+ = add
~ = maybe

+Changed out the music with Cydonia Falls tracks.
+Using the HQSounds. I love the original but the HQ mod sounds better with headphone.
+Matching Vanilla weapon colors. Totally love this.
+Moriarty Power armor reskin. I dig the fins on the flying suit. Plus it's easier to tell them apart now and the soldiers faces during inventory are a win.
+Darkened Vanilla UFO variants
+Terror and Alien Base reworks for something new
+Added shotgun and sniper rifle. Just for fun.
+Retaliator. Definitely need this.
+Set explosions = 2 Really changes the game but I like it. Especially how I use smoke. More realistic IMO.
+Since grenades are more effective in buildings now I felt instant grenades were worth a try over grenade chains. Plus I always felt playing hot potato was strange.
+LOS psi and improved psi stats through missions. Not having infinite range is cool by me.
+Alien bleeding. I imagine this will make capturing aliens harder. Can you stabilize aliens with medkit?
+Increase high explosive  dmg 200. I love breaking things. Plus with all the new UFO maps would be nice if I want to make a hole.
+Force craft launch. Anything that gives me more options is great.
+Some other random stuff to make the game faster by skipping screens and such. Needless clicking bothers me.
+Enabled stat strings. Customized .rul to my liking.
+Commendations. Really cool!!
+UFO extender accuracy. Love this after testing in Battle Mode.
+Initial base design. Yes for better base defense.
+Limited mission loadout to 80. Can't just take everything. Forces me to tactically choose what I think I need.
+Enforce storage rules for general stores and alien containment.
+Sell live aliens.
+Grenade armor mod. I want big explosions. I think I might have to set a limit on how many grenades I can take.
+Item Levels. I like varied armaments.
~Stealth suit mod. It sounded cool. The design has interesting ideas. Maybe add the interceptor troop carry mod with two stealth units for small ufos. Shoot down, plant explosive. Kaboom!!!

Pages: [1]