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Topics - JConstantine

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I would like to know if there's any difference between holding your weapon in your left hand and your right hand?
Does it somehow affect the aim? Or let's say there's a situation when I'm in the cover that's on my left. Will I get No Line Of Fire if I use my left hand to shoot and a successful shot if I use my right hand?

2
OXCE Support / [Answered] Electro-flares in OXCE
« on: August 22, 2021, 02:27:03 pm »
How do electro-flares work in OXCE? Do they radiate the light only in the 2D plane or is it a 3D plane?
Is there any difference between how they work in the OG/OXC and OXCE? What is an exact range of an electro-flare and does it always stay the same?
Also, sometimes I have that kind of a glitch or something when I throw an electro-flare and it won't show up on the screen though it radiates some light anyway.
I would appreciate the explanation.

3
How can I add Steam overlay/track time/take screenshots in OXCE?

4
Open Feedback / General stores' space bug
« on: July 27, 2015, 08:47:31 pm »
When we start the game and go to "Bases" -> "Base Information" let's take a look at "Stores".
As we can see Space Used = 40, Space Available = 50. But that is not actually so.
Let's click the "Stores" button and look at the list of all goods that we have in our general stores:

  • Stingray Launcher      ( quantity:1, space used:0.8 )
  • Stingray Missiles        ( quantity:25, space used:10 )
  • Avalanche Launcher   ( quantity:1, space used:1 )
  • Avalanche Missiles     ( quantity:10, space used:15 )
  • Cannon                      ( quantity:2, space used:3 )
  • Cannon Rounds[x50] ( quantity:1, space used:0.1 )
  • Pistol                          ( quantity:2, space used:0.2 )
  • Pistol Clip                   ( quantity:8, space used:0.8 )
  • Rifle                            ( quantity:2, space used:0.4 )
  • Rifle Clip                     ( quantity:8, space used:0.8 )
  • Heavy Cannon           ( quantity:1, space used:0.3 )
  • HC-AP Ammo              ( quantity:6, space used:0.6 )
  • Auto-Cannon             ( quantity:1, space used:0.3 )
  • AC-AP Ammo              ( quantity:6, space used:0.6 )
  • Rocket Launcher        ( quantity:1, space used:0.4 )
  • Small Rocket              ( quantity:4, space used:0.8 )
  • Grenade                    ( quantity:5, space used:0.5 )
  • Smoke Grenade        ( quantity:5, space used:0.5 )

If we add up all "space used" numbers the result will be: 36.1, which is not 40.
It's because we have some equipment on our crafts. Let's unequip our skyranger and 2 interceptors.
After that we'll have Space Used = 51, Space Available = 50 in our "Stores" which is impossible.
Actually we don't even need to unequip our skyranger, we get 51 just after disarming out interceptors.
It would be really nice if somebody from OpenXcom developers' team fixed that bug.


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