Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - dml31

Pages: [1]
1
Suggestions / upgrading defenses and other constructions
« on: June 08, 2015, 03:38:18 pm »
For the moment building missile defense has no interest (maybe it will change, I've see interesting mods)
I think I've found an interest until plasma and fusion are available.
You can build a defense over an existing one the build time is reduce by the preexisting construction build time (the hole and electricity are already there).
If you use the laser defense slot your fusion defense will be built faster.

You could also improve facilities via production tab:
- prison to alien containment
- add an improved infirmary to living quarters or large living quarters

Maybe engineers can be used to reduce the building time of a building in construction. Every engineer hour reduce the buiding time by 1 hour. So 24 engineer working for 1 day reduce the building time by1 day every day.

2
Suggestions / Prison
« on: June 08, 2015, 03:15:09 pm »
I use the FMP mod (forgot to say great stuff ! keep going !)

I think about something. In the starting base you can start with a "prison". It's an installation that can be upgraded to "alien containment" when the tech is available.
What's the difference: Prison can only be used to store MIB and Hybrids not aliens with no number limit.
Alien containment can also store MIB and hybrids after the tech is available but MIB and hybrids should not be counted in the facility size limit if the option limiting the size is used.

3
Suggestions / soldier stats
« on: June 08, 2015, 01:41:41 pm »
I use the mod that change recruits starting stats and I really like it.
I also use the FMP.
I thought of  something.
- Maybe starting stats could change with techs. For example after Psi lab has been discovered you can research "Psi Corp Program". Psi Power minimum become 50.

- MIB soldiers could be recruited after interrogation. You gain a new recruit maybe an already ranked one. This may required the "Psi Corp Program" and the "Mind subjugation" tech (I don't know the tech tree by heart if it's already a Prerequisite for Psi lab perhaps adding a "Human reprogramming" tech.
- After Hybrids techs ave been discovered you could use hybrid technology to improve your soldiers. Maybe with synthmuscles of mutons, you can use the "basic component" to increase the strength and the strength limit by 10 (once by soldier). You can use cerebreal to increase  Psi strength (including cap) by 10. Maybe alien electronics can be used to increase accuracy by 10 (targeting system). Chrysalids for TU. Bravery with Reaper. Health and reaction and throwing accuracy don't know yet but I'm sure one alien race will fit. Maybe this will need an improved infirmary.
Improved infirmary: Improved infirmary tech Production needs living quarter or large living quarters + alien surgery+ alien reproduction + alien examination room. reduce also the convalescence time. You can upgrade soldiers in the soldiers or the production panel (a better way can be to use savants but this maybe too difficult, can be "require 20 savants" requirement in the production tab but don't destroy them at the end (and count their salary too)
- Maybe you can at some point convert Hybrids to your cause and convert live hybrid to soldiers

Pages: [1]