Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - Bobwolf

Pages: [1]
The X-Com Files / Balance of the game
« on: August 10, 2019, 11:59:51 pm »
Hey there!

I really enjoy the mod so far. But after a while, your 4 men squad get outnumbered in every mission (except the basic one with only 2 enemies). And with your low damage weapons, it gets tedious to try to take on larger humanish mission.

I would really enjoy to be able to use more agents on the field. I mean, you know you are going to attack a cult base and you park your van just in front of the 20ish cultish... That's a big/deadly tactical mistake.

I'm also concerned about the research. I've been looting many alien and MIB weapon but I can't research them. Is it voluntary?

So far the only way I've found to unluck new research is to pass time and get special mission. But those mission are fil with outstanding opponent with very good gear. They get couple of shot to the face, react, and I lose an agent almost every time..

Maybe I've miss something?

The X-Com Files / Just a thought for the beginning
« on: August 06, 2018, 08:22:07 am »
Hey guys!

I had an idea while I was playing the game and I'm not sure how much work it would require or even if it's possible.

There is a mission of concerned citizen where you need to recover some top secret files. Well how about this :

Once you research those files, they grant you access to some information about Strange life form. This could lead to another research unlocking a certain weapon type to allow you to kill or capture strange life form. (Simple example : Werewolf can be killed with silver...) And when you capture a strange life form, it could lead you to a special project. Live werewolf could grant you access to a better medikit since werewolf are suppose to regen wounds except from silver. Of course, the chance to get the Concerned citizen mission should be higher. And it could have rival agency agents appearing as the time goes on...

Strange life form mission should be very risky (more than they are already  8)) without the good info/tools. I'm not saying that it should be impossible but maybe very risky.

Also, if I take the werewolf example once again, maybe he could be very resilient to lots of damage type except silver ?

Just a thought !

The X-Com Files / Nice mod !
« on: August 03, 2018, 04:51:19 pm »
Hey guys!

I was watching the X-Files series and it inspired me to play openxcom. Then I discovered this mod! It's a great mod. At the beginning I was completely lost but now I think I'm starting to understand it.
Correct me if I am wrong but this is more of a "Hit and run" mod.

Here are some suggestion I would like to share (superhuman) :

Transport : It's alright at the beginning to have simple car/van, but you should be able to send more than 4 soldiers at once. Why ? Because Cult safe house and Gang war are impossible. Not to mention that some Strange life form mission have a lot of alien. I "often" lost my 4 agents after the 1st turn no matter if I hide or try to shoot.

Weapon : I think you should have access to Kevlar armor and more gun faster. After all, those are human/normal weapon. The limitation only make me skip some mission because they are simply impossible.

I understand that some limitation were made to change the normal Xcom tactics but since lots of missions require you to save the civilians, you should have access to more equipment. Assault weapon, like m16, should be available at the beginning.

Pages: [1]