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Topics - Phoenix7786

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Troubleshooting / Nevermind Fixed it
« on: September 02, 2017, 10:21:58 pm »
Heya all. I haven't played this game in almost a year and after showing it to a coworker I decided to fire it back up. I transferred my current run files from my laptop to my cloud and then from my cloud to my main PC, overwriting the files on the PC. However my OpenXcom refuses to register the save files are there. What has gone wrong?

EDIT: Simply solution; laptop was running a more updated version of the nightly than my main PC was.

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Suggestions / Anyone ever thought of an Aliens (1986) mod?
« on: February 21, 2016, 05:57:14 am »
I was just doing a mission against Chrysallids recently and it made me realize how similar it would be against the Xenomorphs from Aliens. Given how much X-com's combat engine, squad-based combat, and inventory system lend itself to this kind of theme I was wondering if anyone's ever thought of it? We already have zombies gestating Chrysallids, which is similar to a Facehugger implanting a Chestburster. Enemies that explode on death are also similar to Aliens spraying acid on death. One can dream, I suppose. Besides, the Geoscape would be difficult to adapt into an Aliens setting.

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Troubleshooting / Can't get the PS music for UFOD anymore.
« on: September 16, 2015, 07:23:55 pm »
Heya all. I've been trying to get a buddy set up again for OXC under the new TFTD re-haul. He wants to play with the PS music. No problem I still have it downloaded. The problem is I can't seem to figure out why the PS music mod won't work anymore. I've got other running. I've got the PS sounds mod in its own named folder within my user directory (we're both in Win764), I can see it toggable within OXC UFOD, I can set it to yes, OXC restarts correctly but I still do not hear the new music. My other mods are working as intended, just not this one.

What did I b0rk?

4
Open Feedback / Getting wounded during Psi testing?
« on: May 09, 2015, 11:12:07 pm »
Ok I never actually got to Pscionics during my first tourist trip to Cydonia but thanks to the new melee system I have. The wiki says Psi-testing soldiers can still be used in combat whilst they test, however if they die they obviously don't. So my question is what happens if you're wounded before or during a visit to the Psi labs?

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Suggestions / Medikits being able to restore HP without fatal wounds?
« on: April 25, 2015, 09:37:19 pm »
Heya. Have not had a situation yet where a soldier has lived a shot yet. I remember in Vanilla a medkit could ONLY heal HP if the soldier was suffering from a fatal wound. I have no clue if it's been tweaked already (I didn't see it listed in the openXcom vs vanilla differences wiki page) so I figured I'll ask. Is it planned or in the pipeline or no? I always get a bit miffed when I have a soldier wounded that cannot actually be healed through the medikit who now has to spend many days in the infirmary. Or does recovery-time factor in the lowest hp you sank to during a mission rather than existing HP (similar to X-com'12) at mission's conclusion?

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Heya all. Once again, more questions from me. I downloaded the latest nightly, since I was still running off of base 1.0 and it occured to me I have no idea if this would require me to restart campaigns in progress or can I simply resume my war?

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Open Feedback / Another newbie question, this one on radars
« on: April 23, 2015, 08:29:50 am »
Heya all. Sorry to sort of flood the forum with so many questions, but I can't seem to see any of this info on the readme or changelog. Anyways, I see that having a large radar and small radar boosts the detection to 30%. It says that there is no way to increase the extra detection percentage by building more. However, what about the detection radius? I know the layers of circles represent what I can potentially detect, and given the changes/tweaks/fixes openXcom has made, exactly how many and what kinds of radars do I need to build for optimal radius for detection before I start wasting cash? Is it as simple as having a small, large, and then Hyper-wave decoder and that's all I need or has the openXcom source-port tweaked the mechanics? Sorry again to flood with questions but I'm not having luck seeing anything online other than vanilla Xcom.

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Open Feedback / Question about inventory
« on: April 21, 2015, 02:01:59 am »
Heya all. Been fiddling with a new game lately. I would like to know a few things about the inventory. Do expendable items in a soldier's inventory (such as grenades, ammunition, electro-flares) get used up if they're on somebody's body or are they safely recovered with me? if I don't use them? I seem to recall that ammo clips would disappear even if I never used them. Or were they just being used to reload the guns after the battle and I didn't know?

If I throw an electro-flare, is it salvaged after the battle? If I throw it then later on pick it back up and put it in my backpack is it saved? Or once I throw it it's gone? And prox grenades? Are primed (but unexploded) prox grenades recovered?

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Open Feedback / Any word on openTFTD's progress?
« on: April 18, 2015, 09:49:16 pm »
Heya all. Loving the OpenXcom project. The mods and options are loads of fun to an already fun game. Even purist vanilla mode with bugs fixed is still incredibly fun. I saw an old thread from 2014 about openTFTD 1.0 but I was warned the thread had been dead for a long time and long story short I did not want to necro a dead thread. That being said, is openTFTD still in development? I'm eager to play through it after I finish my rerun of the original UFO Defense. I'm hesitant though unless openTFTD is still years away.

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Troubleshooting / Installing from the collector's edition?
« on: April 16, 2015, 02:46:57 am »
Heya all. I have the collector's edition of all 3 of the original X-coms. Unfortunately though there are not the whole bevy of sub-folders like the originals had. I just have 2 sub-folders of SOUND and MISDATA. I assume MISDATA is miscellaneous data. I can see a crap-load of .DAT files inside. I assume this was done to condense folder clutter. Unfortunately in this case it appears I must sift through these files. However, I don't know which data belongs to which sub-folder. I tried using the Windows Installer and it was not able to detect the files properly. Would anyone be willing to help me with the arduous task of sorting out which folders openXcom looks for and which DAT files need to be in each?

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