Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - zaibakk

Pages: [1]
1
Help / [QUESTION] Help playing with a friend!
« on: March 22, 2018, 02:59:13 pm »
Hi guys,

me and my friend want to play to openxcom together. We think it would be very cool to play a co-op hot seat session of xcom.

The QUESTION is: with the minimum possible of modding, it's possible to make a mod that allow the game starts with 2 starting base instead of 1? If the answer is yes, can you easily explain how to make this?

With this simple modification we can play together, each one managing a base. Hurray!  ;D

Thanks guys, see ya!   :D

2
Suggestions / XCOM: COMMANDERS (Co-op XCom)
« on: May 27, 2017, 07:33:21 pm »
XCOM: COMMANDERS

Stop playing alone! With those house rules you can play with your friends in co-op on an hotseat (on the same computer)!
Players: 2-5

Each player is a different commander of the XCom, with different responsibilities (both strategical and tactical) within the Extraterrestial Combat Unit.
Each commander is distinguished by a color: Red, Green, Blue, Yellow and Orange Commander.

----------- STRATEGICAL POWERS: -----------
There are 5 powers. Powers are different responsibilities within XCOM. With 5 commanders, each one take one power. With less then 5 commanders, each commander has multiple powers.
- MISSION CONTROL: The commander with the mission control power has the control of Skyranger and any other troops transport. He decides which mission has to be taken and which not. He decides the deployement of soldiers into the skyranger. He also have the power to abort mission.
- ECONOMIC CONTROL: The commander with the economic control power handle with money, buying and selling. He decides which crafts/vehicles/personnel to buy or sell, the construction of new bases and base facitilities, and the resource transfer between bases.
- AIR CONTROL: The commander with the air control power has the control of all the crafts (except from troops transport). He decides how to use them on geoscape and how to equip them.
- RESEARCH CONTROL: The commander with the research control power has the control of researches. He decides which researched has to be achieved and how to use scientists.
- ENGINEERING CONTROL: The commander with the engineering control power has the control of manufacturing. He decides which objects to manufacture and how to use engineers.

With 5 players, each one has one power. With less then 4 players I suggest this division (but you may differ from this if you want):
2 players: MISSION+AIR+RESEARCH, ECONOMIC+ENGINEERING
3 players: MISSION+AIR, ECONOMIC+ENGINEERING, RESEARCH
4 players: MISSION, ECONOMIC+ENGINEERING, RESEARCH, AIR

----------- TACTICAL POWERS: -----------
SOLDIERS ASSIGNEMENT:
Each commander has his own platoon, characterized by his colour. Each time a new soldier join XCOM, he's been assigned under the control of one commander. Alternate the various soldiers so that they are assigned one by one. Modify his name with a [R], [G], [ B], [Y], [O ], to remember their membership platoon.
(FOR MODDERS! HELP ME TO IMPROVE THOSE RULES:  Is there a mod to color the name of a soldier? Would be also cool to color his armor!)

SKYRANGER:
All the skyranger soldier slots are divided equally between platoons. If the division has rest, the MISSION CONTROL commander has the +1 slot. The MISSION CONTROL commander decides the deployement order inside the skyranger. So for example 16 slots and 3 commanders: 6 slots to the MISSION CONTROL commander and 5 slots each to the other two commanders.

EQUIPMENT:
During the equipment phase before the a mission, each commander decides how to equip his soldiers. If there are discrepancies, the MISSION CONTROL commander has the last word.

MISSION:
Each commander uses his own soldiers during a mission. The MISSION CONTROL commander is the only one with the ability to abort mission.


I hope you guys enjoyed those rules! If you have any advice or comment they are appreciated. If someone of you modders know if there is a way to color the soldiers name (or the armor) would be superb!
My best regards!  :)
Zaibakk


3
Troubleshooting / Spend Researched Items is missing
« on: September 10, 2016, 12:04:22 pm »
Hi!

I'm actually play with the last nightly "openxcom_git_master_2016_09_04_2223.zip". I installed universal patch, and FMP mod in my documents directory.
I don't know why but the "Spend Researched Item" option is missing!

Any help?
Thanks!  :)

4
Suggestions / Zaibakk's Psionics Rules
« on: July 09, 2015, 01:24:08 pm »
NOTE: SEE MY LAST POST AT THE END FOR A BETTER VERSION!

Hi guys!

I'm just new to the forum. I'm playing right now to OpenXcom with FMP, just so cool!
I think psi amp is very broken game, so i decide a lot of rules for my next run (in which i will play in superhuman/ironmand). You can apply those rules also to the standard OpenXCom (without FMP).
The basic idea is to ban MC and Panic, but mantaining the important rules of our Psionics in other ways!

N.B.: For last version see last post

-------------------------------------------------------------------------

Zaibakk's Psionics Rules:

1) You cannot use Mind Control and Panic (with Psi Amp). You can still reseach, build, sell, Psi Amps.

2) Mind Probe:
Only a psionic can use a Mind Probe.

3) Mind Guided Missles and Blaster Launcher:
Only a psionic can use those guns.
For the Mind Guided Missle, you have to have a Mind Probe in your backpack in order to use it.
For the Blaster Launcher (and Multi Blaster Launcher too), you have to have a Mind Probe AND a Psi Amp in you backpack in order to use it.
Finally, you can set a number of waypoints equal to your Psionic Skill / 10. So for example if the shooter has PS=38 he can set a maximium of 3 waypoints.

4) Hoverank/Launcher can only set 1 waypoint (like a standard missle launcher).

-------------------------------------------------------------------------

I like that ruleset cause Psionics are still very important, and psionics skill very important too.

So, tell me what do you think about this rules!
I'm very excited to test this out!

Bye! :)

Pages: [1]