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Topics - Liquid Snake

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Today I was on the second part of the Alien Artefact site, and after ending the first turn, the game CTDs, and give me a dialog box, saying that its a runtime error. I turned on debug mode and took a screenshot when the crash occurred.

I'm using the latest nightly: 2016-01-12 00:24. I'm not sure if its me or an actual bug. Save file is attached below.

How to reproduce this bug: End the turn without doing anything.

2
Suggestions / Define the kind of Music that plays in each menu?
« on: March 18, 2015, 03:09:27 pm »
I'm trying to add/change music, so that it does not replace the current music in the SOUND directory, but I ran into a problem. I cannot change specific music without replacing it, which I don't want to do. The game crashes if I delete GMSTORY from the ruleset, which I figured was hardcoded.

What I want is to define what music will play in the rulesets, instead of it being hardcoded. Is it possible to add this kind of thing into OXC?

3
Work In Progress / [ALPHA][WIP] Rise of the New Order
« on: March 11, 2015, 02:32:00 am »
This mod is somewhat inspired by Wolfenstein: The New Order, System Shock 2, and Deus Ex.
So what makes this different than other OXC total conversions, you ask? Well, nothing!

Story Intro:
Spoiler:

This takes place in 2028, in a different timeline, in a more darker future. Most of the world powers are locked in a second Cold War, with new nations emerging from other countries. A mysterious attack on a random city leaves the world very close to a thermonuclear apocalypse. A meeting of the world powers is called to discuss the recent events that occurred. To everyone's surprise, none of the nations commenced the attack. They all agreed to create and fund the new organization, which will fight this new threat, and destroy it once and for all.

So far, I have made a new world map, but the image is too big to attach, so I will upload it whenever I can.

And here's the planned enemy factions and units, 0-7 signifies rank, * means that the unit has its own spritesheet:
Spoiler:
0: Commander to 5: Soldier, 6-7: Terror Units
    BlackAngel PMC : Typical Mercenary Faction. Used as footsoldiers. Standard Equipment.
    0   Field Commander
    1   Squadron Leader
    2   Armored Engineer *
    3   Medic
    4   Air Marshal *
    5   Soldier *
    6   Terrorist
    7   Anti-Infantry Tank *
    Joint Strike Operatives : Flying Units.
    0   Section Commander
    1   Field Marshal
    2   Chief of Engineering     
    3   Medic Specialist
    4   Wing Commodore
    5   Winged Scout
    6   Terror Drone?
    Scientology Syndicate : Does twisted experiments that humanity would never approve of. More Advanced.
    0   Commander of the Covert
    1   High Priest
    2   Foreman
    3   Zealot
    4   Advisor
    5   Neophyte
    6   Fanatic
    Forced Evolution Brotherhood : Mutants, byproducts of failed experiments that the Scientology Syndicate created. Ability to turn humans into mutants.
    2   Nuclear Specialist
    3   Virus Breeder
    4   Advisor
    5   Mutant Soldier
    The Blessed : Psionic Units. So far I have:
   7   Mastermind Tank
    Cybernetic Collective : Cyborgs, with attacks that transform humans. So far:
   6   Deconstructor

There will be new weapons introduced in the game. When I have time, I will make a list of new weapons that are planned or already in the mod.

My goal right now is to get the mod planned out and functional first before making new art assets. I'm currently using some assets from Dioxine's Piratez mod and UFO2000 as placeholders.
   
Credits
Dioxine, for his Piratez mod. I used several resources from that mod.
The sprite creators for UFO 2000. Again, I used several resources from that.
The Soldier with Green Vest and Helmet is from Ryskeliinis, so credit goes out to him.
For now, here is one screenshot. More will come later.

4
Work In Progress / Interface Backgrounds and Button Colors
« on: February 21, 2015, 05:53:31 am »
What palette does the interface backgrounds use on the main menu? Is it possible to change the palette to another one?

Also, is there a way to change the button colors in the main menu/geoscape/basecape?

5
Suggestions / Several Suggestions
« on: February 03, 2015, 01:41:44 am »
Hi, I'm new here, but I have been lurking here for a while. Anyways, I want to suggest several features.

1. Change spacecraft in the ruleset to some other name to allow to go to special maps that are defined. Like:
Code: [Select]
specialmap: cydonia
or
Code: [Select]
specialmap: tleth
Something close to that effect. I don't remember the map names too well.

2. Allow waypoint in the items section to define a max number for waypoints that the player can use. -1 could be use for unlimited waypoints, 0 means that you can't use waypoints(or false), and a number greater than 1 means that they have a limit of waypoints to place down.

I'll think of more suggestions later. Basically, I want to know if those two are possible.

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