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Open Feedback / UFOextender accuracy issues.
« on: February 28, 2015, 10:45:31 am »
With this option enabled, it now shows hit %, but accuracy works in some "magic" way.
1. I've noticed that for hit ratios below 50%, a real probability to hit a target is far less than 50%.
2. But if my soldier standing right before an alien, hit ratio is about 100%, even if indicator states 33%.
3. Closer to the end of game, aimed shots shown with 100+% hit ratios. I've tried to reload game tens of times, and it's really hard to miss with 110% hit probability.
Should this be considered as game defect, or such a change must be released as game patch?
I do have some shooting experience, and understand that such effects as derivation, or "bullet likes the sun" won't work in XCOM, but I could modestly advise to change shooting accuracy coefficients.
1. I've noticed that for hit ratios below 50%, a real probability to hit a target is far less than 50%.
2. But if my soldier standing right before an alien, hit ratio is about 100%, even if indicator states 33%.
3. Closer to the end of game, aimed shots shown with 100+% hit ratios. I've tried to reload game tens of times, and it's really hard to miss with 110% hit probability.
Should this be considered as game defect, or such a change must be released as game patch?
I do have some shooting experience, and understand that such effects as derivation, or "bullet likes the sun" won't work in XCOM, but I could modestly advise to change shooting accuracy coefficients.