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Topics - hederino

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OXCE Support / [Answered] Base name length behaviour
« on: October 15, 2024, 02:39:04 pm »
Base names longer than normally possible (so they're displayed in the smaller UI font) due to automatic name generation in some mods can't be edited back to the same length once enough characters are deleted such that it switches to the larger font.

Apparently, user defined base names aren't allowed to be longer than what would fit in the space in which they appear on the base management UI. This check seems to be done based on the dimensions of the larger UI font's characters. Making it so that it's based on the smaller font would solve this issue.

2
To clear it up:
With the "auto-end battle" option enabled, if you eliminate the last remaining enemy on your turn and you have any wounded units, you're given the chance to not instantly terminate the mission so as to take care of the wounded. If the same thing happens on the enemy turn (or, though extremely unlikely, on the civilian turn), the mission ends right there and then, so you never get to treat your units. A common scenario is the last enemy firing and wounding your units and getting reaction killed. How about making it so the mission termination is delayed in such cases?

3
Since we can have custom craft deployments for each individual craft and even a master template for each type of craft, why not extend the same idea to base defence so we can choose for each base (from the valid spawn nodes of course) where our units will spawn?

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