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Topics - Nirran

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Help / adding items to map blocks
« on: February 10, 2021, 08:13:21 pm »
settings in items rul have elerium at 150 divisor,assuming if i lower it more elerium will be recovered?

also what rul file has the randomizedItems setting in map blocks?

and can point me to a script that fires at mission start>?

Help / code snip help please
« on: February 08, 2021, 02:20:46 pm »
why doesnt this work?ive tried many variations,none do anything

im trying to remove the engine added stats and use my own

this is available commands i read(is this wrong?)

Code: [Select]
          #statPrevious - original stats before mission (read only)
          #statChange - stats change from exp (read only)
          #soldier.Stats - current stats of geoscape soldier, if you change it it will permanently change stats of soldier
          #unit.Stats - stats of battle soldier, changed by armor. Only affect current battle.
          #unit.Exp - exp grain during battle (read only)

and this is what i have so far

Code: [Select]
          #arbitrary value
          #unit.Exp.getTimeUnits changeTimeUnits;
          #statChange.getTimeUnits changeTimeUnits;
          statPrevious.getTimeUnits prevTimeUnits;  
          soldier.Stats.getTimeUnits origTimeUnits;
          sub origTimeUnits prevTimeUnits;
          soldier.Stats.getTimeUnits currTimeUnits;
          #battle_game.randomRange value valueMin valueMax;
          sub currTimeUnits origTimeUnits; #remove engine added  
          #add origTimeUnits value; #add 1-3 to old stat
          soldier.Stats.setTimeUnits currTimeUnits; #overwrite stat +1-3

Help / how-to settup debug_log?
« on: February 08, 2021, 05:27:38 am »
enabled it in config,donno what else needs to be done

Help / soldier ezperience
« on: February 07, 2021, 07:34:50 am »
hello :)

first off this openxcom engine is awesome !!

i am trying to limit how much stats are added at end of missions,please dirrect me to the rellavent  topics

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