Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - ChainsawAardvark

Pages: [1]
Open Feedback / Other Ways to Modify Aircraft
« on: December 15, 2014, 09:52:45 pm »
Does the code allow for interceptors that modify variables outside of HP/speed etc? For example, a unit with an improved radar system that lets it fire weapons faster and more accurately. Or a stealth craft that has a better chance to dodge enemy fire when you select aggressive interception mode. Rotary launchers/multiple ejector racks that let the plane carry more ammunition than normal also occurred to me.

On a somewhat related note - can research projects affect these variables. You could have a Top Gun dissimilar air combat training (DACT) program that makes your pilots better. It could either add the bonuses above, or give an extra 10% speed as they hunt the aliens more efficiently.

As a final question, could there be craft with built in special weapons unique to them? An F-89 cleared for the genie air to air nuclear tipped rocket, or swarms of rockets, an F-14 with extra long range Phoenix missiles. (I am aware that we try to avoid real world craft, but these were the first one weapon one plane systems I could think of.)

Playthroughs / How to Film X-com for Free?
« on: December 01, 2014, 10:52:25 pm »
I watch entirely too many LPs on youtube, and I've had an idea for a story to tell with X-com for a while. However, I don't really have the funds to buy a lot of editing software and the like. Do any of you know about open source alternatives for filming and editing in post-commentary?

Fan-Stuff / Preferred Early Game Mods
« on: November 28, 2014, 05:42:43 am »
So how do you like to change up the early game? We certainly seem to have plenty of options. There is Rylsken's Armory, Modest Re-balance 1.0, individually adding a few items (ballistic armor, sniper rifle, grenade launcher, attack dogs), Air-combat Re-balance, and XAE.

I like re-balance, along with a mod that reverses the order of laser research, dogs, and the human plasma weapons mod. My one request would be a mod that adds an alloy cost to lasers, to limit the profitability of laser cannons. (Enough things take elirum that requiring that for lasers just seems excessive.)

Pages: [1]