Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Helmet_Hair

Pages: [1]
1
Fan-Stuff / Some X-com fanart I made
« on: August 05, 2022, 04:33:59 am »
Here is some X-com fanart I made over the last few months just for fun, and training.



Just a wild Triton... with a lone survivor, or did the commander forget to put soldiers on the ship?



Barracuda going on mission.



Agent Silva training her marksmanship. Not sure if she is improving or not!



Rookies of Europe base desperately trying to defend against invading sectoids.

2
Troubleshooting / Saving takes longer suddenly?
« on: September 24, 2021, 12:41:14 am »
Mostly curious what could have caused this. Everything was fine until recently. Auto-save and saving took just 1/5 of a second. But now saving takes a full second. Not a real problem I agree, but it annoys me still because it was so fast before.

The only change I did was that I changed some sound files in a private sound mod I have made for Final Mod Pack. Making the sound pack and activating it had no impact at all a couple of months ago, until now that is when I added a few more sounds. Could it be because of that? It just seems weird that saving would suddenly take a full second because of a few more kb of wav sound effects. Or maybe I tripped over some invisible line in the game/mod so the save file gets bigger the closer you get to the end? The save file itself is around 1 mb. I don't know if that is big or not in the context of X-com.

I know it's all very abstract, but just curious if anyone could have any idea.

Edit:

Might add also that Windows came with some update. Computer auto-restarted one night. No idea what it was. Maybe related? I got no clue.

3
The X-Com Files / [submod]X-com Files Alternative Art
« on: February 22, 2021, 07:30:33 am »
Hi,

While I think the mod is great, I find some of the Ufopaedia art a bit questionable and immersion-breaking. So I made a mod replacing about 90% of the stuff. Affected areas are of course the Ufopaedia, some vehicle art, and most of the dossiers. I tried to keep the art consistent throughout, and match whatever personality/Ufopaedia entry I changed. There might have been changes to X-com files since I made the mod (it's a couple of months old now), so there might be some new untouched art added that I have not changed.

Ufopaedia examples:

Spoiler:





Dossier examples:

Spoiler:


Vehicle examples:

Spoiler:


Subcultures examples:

Spoiler:

You can download the mod here!
Back up download!
------------------------------------

How to install:

Put the files in:

C:\ ... Documents \ OpenXcom \ mods

And activate the mod from the mod menu in-game.



Good luck commander!

Edit:
Some spelling and words missing.

4
Troubleshooting / Going from inventory to ufopaedia?
« on: November 18, 2017, 02:12:22 am »
Just wondering if there is a key for going to the ufopaedia directly when checking for example a weapon in the equipment menu, instead of having to go out to the geoscape and click through it all?

5
Just wondering what happened to that option? I'm using the latest nightly and I can't find it anywhere?

6
Offtopic / Battle Brothers (EA released)
« on: April 27, 2015, 11:33:20 pm »
Hey all.

Just want to say that Battle Brothers has been released as Early Access on steam:
https://store.steampowered.com/app/365360/

It's a cross between X-com and Jagged Alliance 2. I have been playing it myself a couple of months now (got sent early code) and it's a really good game so far. It might
be a bit light on content, but many features are planned. You can check it all out on the Steam page. The reason I'm posting this is not for advertisement, since I have no stake in this game. It's just to spread the word since it's a niche game and need all the help it can get!

That is all I guess :)

Edit:

Here is a screen from my campaign:

Pages: [1]