REPO opened on bitbucket
https://bitbucket.org/thridda/openxcom-war-of-shadowsWanted to start a conversation about what I'm working on.
Background: It sort of bugged me that we never really got a sequel with decent continuity. I.E. you start off in TFTD with more junk equipment...So here's my take.
Overview: After the end of the First Alien War and the colonization of mars the alien forces are in disarray. There needs to be some kind of response but the amount of blood and treasure spent doesn't leave them with many options. Into this power vacuum steps an ethereal with a unique vision of how to proceed. Plasma based weapons will not be used due to their expense, and other alien races will not be flown in. A small team will establish a base on planet and begin building a new army from an array of local materials. There will be an entirely new set of races to contend with. In the interim without a direct threat, X-com will have had funding cut and materials scrapped or sold. Starting players will have 3 or 4 old plasma rifles and maybe 6 clips. Elerium has been mined almost to exhaustion on Mars and is available for purchase at very high rates. (My current estimate is something like 60,000 for 1 unit of Elerium as I'm trying to simulate the expense of mining and shipping a super rare energy source in a capitalist structure).
Status:
I'm planning on setting up a public repo, possibly on bitbucket, maybe github. So far I've got the groundwork laid for 2 sets of aliens and their terror units. I think they are interesting enough conceptually and tactically to seem distinct from the previous game. Artwork assets are in progress for the aliens, and I've got the prelims done on a new HWP mech.
Clearly there's tons to do, outside of just aliens and weapons. I haven't even started looking at research trees, translation strings, or deployments. I'm trying to work in a modular way so that each piece can be used standalone for playtesting.
A quick Question
1. Is it possible to change the rewards for UFO capture? I's like to change the economy and keep elerium super rare, or even remove completely from the alien transports.
Edit: 7-29-19 added revised rules from Meridian (
https://openxcom.org/forum/index.php?action=profile;u=1702)