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Topics - bslaveboy

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Work In Progress / Maintenance order change
« on: November 07, 2014, 04:02:41 pm »
Hi All

Arthanor asked me to take a look at changing the maintenance order to Refuel -> Rearm -> Repair so that those who select the ability to launch craft immediately don't have to wait for them to be fully repaired before scrambling them.

This is my attempt at accomplishing that. I have set it so that the default order is used (Repair, Rearm, Refuel) unless you select the launch immediately option, in which case Arthanor's suggested order is used.

Currently, this branch includes my maintenance time listed in the intercept window as some of the code I've used to get this done is common and I haven't separated or cleaned it up yet (or even tested it).

I'm not sure when I'm going to get a chance to work more on this so I figured I'd throw it out there for others to try.

Comments suggestions etc all welcome.

I created a branch called change_maintenance_order  here:
https://github.com/bslaveboy/OpenXcom.git

bslaveboy

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Work In Progress / Maintenance time displayed in Intercept Window
« on: November 04, 2014, 02:02:42 pm »
Hey guys

I found it annoying to need to click through Bases -> Equip Craft -> <Craft> just to see how long it would be before that particular craft would be ready again. Additionally, the Equip Craft screen only shows how long the current operation will take, then you'd have to look again after repairing (for example) to see how long refuelling would take, then potentially again to see how long re-arming would take before your craft is ready to be deployed.

So I altered the code to add the total maintenance time required before that craft will be available in the Intercept Window. Now you don't have to leave the geoscape screen to know how long it'll take before you can deploy that craft. (See attachments)

I created a branch called add_maintenance_time_to_intercept_window here:
https://github.com/bslaveboy/OpenXcom.git

bslaveboy

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