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Topics - SonOfRainbow

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Programming / TFTD research script bug for Magnetic Navigation?
« on: April 08, 2016, 06:24:01 am »
I remember in the original game it was harder to get Transmission Resolver because you had to capture a live Lobster Man Navigator before you can research the Magnetic Navigation.

In my current playthrough (build openxcom_git_master_2016_04_02_1937) I was able to research Magnetic Navigator after the recovery from the 1st crashed USO...

In the rulset the Magnetic Navigation does not seem to have a pre-req?

2
Tools / OXC Ruleset Editor
« on: September 03, 2014, 08:15:20 pm »
Hi,

I couldn't really find a ruleset editor (saw some posts) so took a couple days to create one in .NET WPF.
 
It's currently Version 0.1 but it's able to parse through the default ruleset without any errors. If you use the tool make sure to make a backup before making any modifications! Also, it could be a good idea to compare the output with the input (with a tool such a BeyondCompare) before using the generated ruleset.

Tool Link: https://www.openxcom.com/mod/oxc-ruleset-editor

Current Features:
  • Load and edit any ruleset
  • Create a new ruleset
  • Add new Items and Units

Some known issues:
  • Serialization - Missing tilda (~) for nulls (i.e. StatStrings)
  • Serialization - Arrays are messed up after serialization, instead of [a, b, c] it turns into YAML list format
  • Databinding - Some challenge with databinding list/dictionary with the View
  • Add/Remove to any lists are missing (marked with "TODO" labels (Exception is Units and Items)
  • All data are in string format so no validation at all
  • Save prompts twice
  • UI is unintuitive and looks funny

Let me know if you encounter any issues, I'll try to fix them when I have time but will look into cleaning up the source code and sharing it with the community.

Have fun and keep the mods coming!
 ;D

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