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Topics - ufomesh

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Suggestions / TFTD Bio Drone strange explosion
« on: May 25, 2022, 11:35:45 am »
Hello everyone!
I'm playing OpenXcom latest (for now) Nightly openxcom_git_master_2022_04_29_0633 and encountered a strange bug with Bio Drone explosion after shooting it. The burned out area isn't round, there are at least 2 diagonal beams from the center with a small space between the main spot and a beam.
I've attached screenshots and savefiles if you wish to check this. There're 2 states: before and after explosion. To check you need just to shoot the nearby Bio Drone

Work In Progress / [Request][UI] Open door button
« on: June 29, 2014, 02:42:20 pm »
I found that one of the important features of openXcom is missing in android port. It is opening doors by right click. So the idea was to make an additional button for this. I think it's not bad if PC version will have this UI button, too :)
The problem is: I'm not a coder and even can't check out the possibility of creating new UI buttons, but I can draw them.
Also I found that size of a standard button is 32х16. Maybe this is made for some memory reasons and it isn't possible to change button sizes.
Anyway, new ones are 28x16. Check out attached files: normal view and zoomed in x2. For now I have 2 variations of open door button, don't know which is better. I will appreciate any comments, help and advice.

The second problem is: all buttons go in pairs, so it would be good to find another action for this second button in a column. For now this blank place is used for a variation for "open a door" button.

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