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Topics - Arcalane

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Open Feedback / Research Collaboration?
« on: November 10, 2019, 05:15:05 pm »
I'm having an oddly hard time finding a straight answer to a simple question, so fuck it, here's a thread;

In short, is it worthwhile or effective to have multiple bases working on the same research project simultaneously?

e.g.
  • Base A has 50 Scientists working on Laser Weapons
  • Base B also has 50 Scientists working on Laser Weapons

Are they actually sharing/comparing notes, or am I better off telling one set of scientists to go work on something else?

2
OpenXcom Extended / [SUGGESTION] Geoscape News Ticker
« on: October 21, 2019, 09:41:47 pm »
This came up in the general XCOMFILES discussion thread earlier, but something like the News Ticker from the 2012 remake could be a neat "little" addition for mods to hook into.

Simply put; in the Situation Room, there was a scrolling newsfeed underneath the geoscape that showed global panic levels (if you've ever watched any kind of live news you've probably seen a scrolling ticker) and events related to actual ingame events would occasionally scroll by. Events would be colour-coded blue-grey for neutral, green for good (you completed a mission, fulfilled a council request, etc.), or red for bad (aliens won a fight, you ignored a mission, etc.).

Some events could simply be unassociated filler, whilst others could be queued up by alien activity elsewhere in the world - potentially informing players of events outside their radar ranges without requiring them to constantly check the graphs screen.

So, along the top or bottom of the geoscape, something like the (crude) mockup attached;

3
Open Feedback / Chryssalid 'aggroSound'?
« on: July 22, 2014, 10:44:08 pm »
I noticed whilst working on this little overhaul that Chryssalids have a unique 'aggroSound' entry. Anyone have any idea what it's for?

4
Released Mods / [SOUND] XCOM2012 Death Screams
« on: July 22, 2014, 10:43:18 pm »
Just putting up a thread here since it's a little easier than relying on the mod repo's comments section-

https://www.openxcom.com/mod/xcom-2012-death-sounds

This is a quick and dirty death-sound replacement mod that builds upon the work done by Xover88's mod;
https://www.openxcom.com/mod/xcom-eu-sound-mod-for-original-xcom

It replaces the death sounds for all aliens with their XCOM-2012 equivalents where possible.

I'm considering expanding it to other sounds as well, starting with movement sounds for certain aliens (floaters, cyberdisk, etc.) and then weapons.

5
Suggestions / Music Extension/Playlist Function
« on: July 21, 2014, 11:08:20 am »
As-is, the game's implementation of music seems a little lackluster. It would be nice if mods could expand the range of tracks played at certain points in the game, with optional shuffle function. Currently the Geoscape is limited to two tracks and the Battlescape to just one!

This could also be extended to allow modders to assign custom music to specific battlefield scenarios (i.e. mission types, such as terror missions or base assaults/defenses), custom memorial themes, etc.

And yes, I realise you can just use an external player and windowed mode or whatever, but it's tedious to manually keep shuffling playlists and tracks.

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