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Topics - humax

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« on: October 05, 2018, 11:11:58 am »

    Hello commander (cheater and translator)!

    When I translated openxcom in 2015 for my personal use, it was necessary to make quick progress, which is very easy with openxcom. But I found manual editing too laborious, so I started to program this savegame editor. However, a few other projects have come to the fore and I postponed the project for a long time. Now in September 2018 I decided to resume the project ...
    The code written so far was more advanced than I remembered, but the code was very amateur, so I had to spend some more time to improve it.

    The main functions are now completed, so that a publication can take place.

    With this savegame-editor you can change many important things in your savegame, such as:


    - Available money

    - Difficulty level

    - Switch from IRONMAN to "normal" gamemodus and vice versa

    - Speedup (next) manufacture (the next item will be completed at the next full hour)

    - Speedup your researches (all research begun will be completed the next day)

    - Speedup your transfers (all transfers / will arrive at the next full hour)

    - Remove warning from the council of the funding nations

    - Edit the value of your soldier-stats

    - Finish buildings

    - Repair, refuel and rearm your crafts

    - Heal wounded soldiers


    - Heel bleeding wounds

    - Locate all enemies

    - Stun all enemies

    - Kill all enemies


    1 ) Extract the 'OPENXCOM_Trainer.exe'

    2 ) Start it

    3 ) Choose your language (english or german, but you can translate it too)

    4 ) Choose the path of your 'openxcom.exe'

    5 ) Make your settings

    6 ) Open a savegame

    7 ) Set your options

    8 ) Click the 'apply' - button

    9 ) Save your edited savegame (be sure you activated 'create backup' or use 'save as...')


    Version (05.10.2018)
    • Initial Release

    Version (03.03.2019)
    • Added changelog
    • Added cheatoption 'Set clock to 23:30'
    • Added cheatoption 'Heal wounded soldiers'
    • Added cheatoption 'Kill all aliens'
    • Automatic review and addition of missing translations in the existing GUI-language-files
    • NumericUpDown-value adjustment now also possible with right-click and mouse-wheel
    • Bugfix: craft is back in base when using cheat 'Repair and refuel crafts, reload craftweapons'
    • Bugfix: now handles when craft is flying to waypoint
    • Bugfix: if the savegame contains information about killed soldiers, the savegame becomes corrupted.

    Version (04.03.2019)
    • Partial support for openxcom extended

    Version (16.03.2019)
    • Enabling command line argument 'reset' for resetting the application settings
    • Handling error when setting application icon

    Version (10.07.2019)
    • Partial support for 'The X-Com Files'

    Version (22.07.2019)
    • Rulesets are processed faster
    • Background music
    • Bugfix: rulesets are now differentiated by XCOM-version
    • Bugfix: sometimes used wrong encoding for opening / writing files
    • Bugfix: soldiers will no longer be wounded when using the 'train soldiers'-option in battlescape
    • Bugfix: player-units will no longer die when using 'kill all aliens'-option when dog or tank is in battlescape
    • Bugfix: money is now treated correctly even after already one month is over
    • Option 'Speed up researches' will now decrease / increase assigned scientists to '1' at each project
    • Some progress in enhanced 'cheat'-mode: Tab 'General' and 'Soldiers' is now editable

    Version (29.07.2019) (never released)
    • Reload safefile - it's faster, because rulesets will not be reprocessed
    • Enhanced 'cheat'-mode: editing crafts is now possible
    • Enhanced 'cheat'-mode: editing items is now possible
    • Bugfix: rulesets (again) are now differentiated by XCOM-version

    Version (05.08.2019) (never released)
    • Bugfix: Enhanced 'cheat'-mode: increase to much assigned scientists
    • Bugfix: Enhanced 'cheat'-mode: unhandled exception in researches

    Version (31.08.2019) (never released)
    • Bugfix: Enhanced 'cheat'-mode: index updates are now performed
    • Enhanced 'cheat'-mode: editing productions is now possible

    Version (05.09.2019) (never released)
    • Bugfix: swapping rulesets
    • Enhanced 'cheat'-mode: editing personell is now possible

    Version (08.10.2019) (never released)
    • Enhanced 'cheat'-mode: editing transfers is now possible

    Version (09.11.2019)
    • Enhanced 'cheat'-mode: editing buildings is now possible

    Version (24.11.2019)
    • Bugfix: Added some categories for 'The X-Com Files'
    • Bugfix: Enhanced 'cheat'-mode: fixed crashing, when using undetermined armor
    • Bugfix: Enhanced 'cheat'-mode: fixed crashing, when maxFuel of craft is unknown
    • Bugfix: Set up correct Mods-path
    • Code optimized - rulesets are processed a little bit faster
    • Added a progressbar to show progress of processing rulesets
    • Bugfix: Closing app when app is busy

    Version (26.11.2019)
    • Rulesets are now processed fast

    Version (14.01.2020)
    • Bugfix: Enhanced 'cheat'-mode: fixed calculation of max engineers
    • Bugfix: Enhanced 'cheat'-mode: fixed if you have a lot of money
    • Bugfix: Enhanced 'cheat'-mode: fixed if psySkill is negative like in 'The X-COM FILES'
    • Added some categories for better support for 'The X-Com Files'

    Version (19.11.2020)
    • Increased compatibility for 'The X-Com Files'
    • Added partially support for '40k'

    Version (22.11.2020)
    • Added support for battlescape for '40k'

    Version (13.06.2021)
    • Bugfix if no ruleset was found
    • Bugfixes for 'The X-Com Files'

    Version (13.06.2021)
    • Bugfix for 'The X-Com Files' converting floating 'recovery time' to integer

    Version (18.06.2021)
    • Added cheatoption 'Stun all enemies'

    Version (08.09.2021)
    • Bugfix (again) handling error when setting application icon

    Version (15.09.2021)
    • Bugfix: Enhanced 'cheat'-mode: fixed if a craft is only capable carrying one single weapon like ┬┤the 'Lightning'
    • Enhanced 'cheat'-mode: added an option to change baseitems

    Version (20.06.2022)
    • Bugfix: Battle Game: Every enemy is stunned, even if the option was not activated

    Version (21.06.2022)
    • Update for new OpenXCom-Version
    • Bugfix: fixed incorrect ruleset allocation

    Version (24.06.2022)
    • Bugfix: App icon (hopefully) fixed for life - special thanks to 'cOdy'

    Version (12.07.2022)
    • Increased compatibility for 'The X-Com Files'

    Version (15.07.2022)
    • Code optimized for larger mods like 'The X-Com Files' --> App is much faster now!
    • Enhanced 'cheat'-mode: Items list is now sorted

    Version (05.08.2022)
    • Partial support for 'X-Piratez'
    • Bugfix: Enhanced 'cheat'-mode: Items list

    Version (26.10.2022)
    • Bugfix: 'OpenXcom Extended v.7.7.5' - option 'kill all aliens'
    • Bugfix: 'OpenXcom Extended v.7.7.5' - option 'set time'
    • Bugfix: 'OpenXcom Extended v.7.7.5' - option 'heal bleeding wounds'
    • Bugfix: 'OpenXcom Extended v.7.7.5' - option 'show enemies on map'
    • Bugfix: 'OpenXcom Extended v.7.7.5' - option 'train soldiers'; added 'mana'

    Version (31.10.2022)
    • Added russian translation - special thanks to 'HyperOS'
    • Added missing translation strings

    Version (13.10.2023)
    • Bugfix: option 'show enemies on map' --> fix a crash: ignore empty line
    • Bugfix: Enhanced 'cheat'-mode: Items list --> was cleared when used reloading savefile option
    • Bugfix: Enhanced 'cheat'-mode: rearming weapon 2 --> setting maxAmmo failed becouse a typo
    • Bugfix: Enhanced 'cheat'-mode: Fuel --> fixed a crash if a craft has more fuel than allowed
    • Bugfix: Battle Game --> Soldiers sometimes get wounded
    • Added a notice about an uncritical problem
    • Added ukrainian translation - special thanks to 'HyperOS'
    • Bugfix: Splashscreen --> missing fonts
    • Increased compatibility for 'OpenXcom Extended v.7.9.10'
    • Added some Icons - special thanks to 'HyperOS'
    • Code cleanups
    • Code optimizations

    Version (25.02.2024)
    • Bugfix: Enhanced 'cheat'-mode: Items list --> Item amount (large amount) fixed
    • New categories from openxcom extended added
    • Only try to charge 'real' craftweapons
    • Enhanced 'cheat'-mode: add possibility to search for an item
    • Added an option to suppress uncritical messages.These messages can be viewed in log.
    • Bugfix: try to get translation even if .yml-language file is partially incorrect formatted (without quotes)
    • Code cleanups

    • A further development is not planned. Reported bugs will be fixed if possible!

    Bugs: --> If you find any bugs, please post it here. It would be great if you can provide your savegamefile too!

    • If you are using many mods, its possible, that you got problems with the option 'Repair and refuel crafts, reload craftweapons' - meaning that crafts will be assigned the wrong values for maxFuel,maxAmmo, but they will be ready for use.


    Open Feedback / Calculation Research Progress
    « on: September 25, 2018, 03:34:30 pm »
    How is the calculation Research Progress working?
    I am researching a FLOATER NAVIGATOR.
    The following lines are in the savefile:
          - project: STR_FLOATER_NAVIGATOR
            assigned: 1
            spent: 231
            cost: 232

    In the game the progress is showing as "bad" even though the next day the research is finished?!
    If i assign 10 scientist the progress is showing as "average" and the remaing days are in both times only 1 day.

    I hope its clear what i mean.
    If the calculation were more accurate, you could use your scientists more focused!

    Suggestions / "STR_STATS" - Button to small
    « on: October 06, 2017, 03:14:04 pm »
    Hi coders, can you please make the "STR_STATS"-button a bit larger.  Translated to german the button-text should be "STATISTIKEN".

    Open Feedback / Difference between maintenance and total costs?
    « on: October 04, 2017, 04:51:30 pm »
    Hello, could anyone tell me whats the difference between the maintenance and the total costs?

    Fan-Stuff / Problem to download Mod
    « on: December 13, 2015, 02:20:41 pm »
    Hello, i've uploaded my Mod.
    But no one can download it?

    It's a windows .exe in a .zip container.

    Any solutions for me?

    « on: December 11, 2015, 10:41:34 pm »

    XCOM IMAGE EXTRACTOR is a simple GUI for some tools of Bomb Bloke's X-Com toolkit.

    You can extract the images from XCOM1 and XCOM2 to .gif format and back to gamefiles

    Maybe coming soon...


    • First release
    • Extract multiple files at once
    • Extract complete folder at once
    • Bugfixes
    • Support for '.dat'-files
    • Added some tooltips
    • Log of done operations
    • Extracting a folder now includes subfolders
    • Extracted images can be displayed by selection
    • Convert images back to gamefiles

    Pages: [1]