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Topics - humax

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1
Tools / OPENXCOM TRAINER
« on: October 05, 2018, 11:11:58 am »
    Description:

    Hello commander (cheater and translator)!

    When I translated openxcom in 2015 for my personal use, it was necessary to make quick progress, which is very easy with openxcom. But I found manual editing too laborious, so I started to program this savegame editor. However, a few other projects have come to the fore and I postponed the project for a long time. Now in September 2018 I decided to resume the project ...
    The code written so far was more advanced than I remembered, but the code was very amateur, so I had to spend some more time to improve it.

    The main functions are now completed, so that a publication can take place.



    With this savegame-editor you can change many important things in your savegame, such as:

    Geoscape

    - Available money

    - Difficulty level

    - Switch from IRONMAN to "normal" gamemodus and vice versa

    - Speedup (next) manufacture (the next item will be completed at the next full hour)

    - Speedup your researches (all research begun will be completed the next day)

    - Speedup your transfers (all transfers / will arrive at the next full hour)

    - Remove warning from the council of the funding nations

    - Edit the value of your soldier-stats

    - Finish buildings

    - Repair, refuel and rearm your crafts

    - Heal wounded soldiers

    Battlescape

    - Heel bleeding wounds

    - Locate all enemies

    - Stun all enemies

    - Kill all enemies


    Installation:

    1 ) Extract the 'OPENXCOM_Trainer.exe'

    2 ) Start it

    3 ) Choose your language (english or german, but you can translate it too)

    4 ) Choose the path of your 'openxcom.exe'

    5 ) Make your settings

    6 ) Open a savegame

    7 ) Set your options

    8 ) Click the 'apply' - button

    9 ) Save your edited savegame (be sure you activated 'create backup' or use 'save as...')


    Changelog:

    Version 0.9.0.0 (05.10.2018)

    • Initial Release

    Version 0.9.1.0 (03.03.2019)
    • Added changelog
    • Added cheatoption 'Set clock to 23:30'
    • Added cheatoption 'Heal wounded soldiers'
    • Added cheatoption 'Kill all aliens'
    • Automatic review and addition of missing translations in the existing GUI-language-files
    • NumericUpDown-value adjustment now also possible with right-click and mouse-wheel
    • Bugfix: craft is back in base when using cheat 'Repair and refuel crafts, reload craftweapons'
    • Bugfix: now handles when craft is flying to waypoint
    • Bugfix: if the savegame contains information about killed soldiers, the savegame becomes corrupted.

    Version 0.9.1.1 (04.03.2019)
    • Partial support for openxcom extended


    Version 0.9.1.2 (16.03.2019)
    • Enabling command line argument 'reset' for resetting the application settings
    • Handling error when setting application icon


    Version 0.9.1.3 (10.07.2019)
    • Partial support for 'The X-Com Files'


    Version 0.9.3.0 (22.07.2019)
    • Rulesets are processed faster
    • Background music
    • Bugfix: rulesets are now differentiated by XCOM-version
    • Bugfix: sometimes used wrong encoding for opening / writing files
    • Bugfix: soldiers will no longer be wounded when using the 'train soldiers'-option in battlescape
    • Bugfix: player-units will no longer die when using 'kill all aliens'-option when dog or tank is in battlescape
    • Bugfix: money is now treated correctly even after already one month is over
    • Option 'Speed up researches' will now decrease / increase assigned scientists to '1' at each project
    • Some progress in enhanced 'cheat'-mode: Tab 'General' and 'Soldiers' is now editable


    Version 0.9.4.0 (29.07.2019) (never released)
    • Reload safefile - it's faster, because rulesets will not be reprocessed
    • Enhanced 'cheat'-mode: editing crafts is now possible
    • Enhanced 'cheat'-mode: editing items is now possible
    • Bugfix: rulesets (again) are now differentiated by XCOM-version


    Version 0.9.4.1 (05.08.2019) (never released)
    • Bugfix: Enhanced 'cheat'-mode: increase to much assigned scientists
    • Bugfix: Enhanced 'cheat'-mode: unhandled exception in researches


    Version 0.9.5.0 (31.08.2019) (never released)
    • Bugfix: Enhanced 'cheat'-mode: index updates are now performed
    • Enhanced 'cheat'-mode: editing productions is now possible


    Version 0.9.6.0 (05.09.2019) (never released)
    • Bugfix: swapping rulesets
    • Enhanced 'cheat'-mode: editing personell is now possible


    Version 0.9.7.0 (08.10.2019) (never released)
    • Enhanced 'cheat'-mode: editing transfers is now possible


    Version 0.9.8.0 (09.11.2019)
    • Enhanced 'cheat'-mode: editing buildings is now possible


    Version 0.9.8.3 (24.11.2019)
    • Bugfix: Added some categories for 'The X-Com Files'
    • Bugfix: Enhanced 'cheat'-mode: fixed crashing, when using undetermined armor
    • Bugfix: Enhanced 'cheat'-mode: fixed crashing, when maxFuel of craft is unknown
    • Bugfix: Set up correct Mods-path
    • Code optimized - rulesets are processed a little bit faster
    • Added a progressbar to show progress of processing rulesets
    • Bugfix: Closing app when app is busy


    Version 0.9.8.4 (26.11.2019)
    • Rulesets are now processed fast


    Version 0.9.8.5 (14.01.2020)
    • Bugfix: Enhanced 'cheat'-mode: fixed calculation of max engineers
    • Bugfix: Enhanced 'cheat'-mode: fixed if you have a lot of money
    • Bugfix: Enhanced 'cheat'-mode: fixed if psySkill is negative like in 'The X-COM FILES'
    • Added some categories for better support for 'The X-Com Files'


    Version 0.9.8.6 (19.11.2020)
    • Increased compatibility for 'The X-Com Files'
    • Added partially support for '40k'


    Version 0.9.8.7 (22.11.2020)
    • Added support for battlescape for '40k'


    Version 0.9.8.8 (13.06.2021)
    • Bugfix if no ruleset was found
    • Bugfixes for 'The X-Com Files'


    Version 0.9.9.0 (13.06.2021)
    • Bugfix for 'The X-Com Files' converting floating 'recovery time' to integer


    Version 0.9.9.1 (18.06.2021)
    • Added cheatoption 'Stun all enemies'



    Version 0.9.9.2 (08.09.2021)
    • Bugfix (again) handling error when setting application icon


    Version 0.9.9.3 (15.09.2021)
    • Bugfix: Enhanced 'cheat'-mode: fixed if a craft is only capable carrying one single weapon like ┬┤the 'Lightning'
    • Enhanced 'cheat'-mode: added an option to change baseitems


    Version 0.9.9.4 (20.06.2022)
    • Bugfix: Battle Game: Every enemy is stunned, even if the option was not activated


    Version 0.9.9.5 (21.06.2022)
    • Update for new OpenXCom-Version
    • Bugfix: fixed incorrect ruleset allocation


    Version 0.9.9.6 (24.06.2022)
    • Bugfix: App icon (hopefully) fixed for life - special thanks to 'cOdy'


    Version 0.9.9.7 (12.07.2022)
    • Increased compatibility for 'The X-Com Files'


    Version 0.9.9.8 (15.07.2022)
    • Code optimized for larger mods like 'The X-Com Files' --> App is much faster now!
    • Enhanced 'cheat'-mode: Items list is now sorted


    Version 0.9.9.9 (05.08.2022)
    • Partial support for 'X-Piratez'
    • Bugfix: Enhanced 'cheat'-mode: Items list


    Maybe coming soon:

    Version 1.0.0.0 - (xx.xx.201x)

    • A further development is not planned. Reported bugs will be fixed if possible!


    Bugs: --> If you find any bugs, please post it here. It would be great if you can provide your savegamefile too!

    • If you are using many mods, its possible, that you got problems with the option 'Repair and refuel crafts, reload craftweapons' - meaning that crafts will be assigned the wrong values for maxFuel,maxAmmo, but they will be ready for use.


    Images:[/list]

    2
    Open Feedback / Calculation Research Progress
    « on: September 25, 2018, 03:34:30 pm »
    How is the calculation Research Progress working?
    Example:
    I am researching a FLOATER NAVIGATOR.
    The following lines are in the savefile:
          - project: STR_FLOATER_NAVIGATOR
            assigned: 1
            spent: 231
            cost: 232

    In the game the progress is showing as "bad" even though the next day the research is finished?!
    If i assign 10 scientist the progress is showing as "average" and the remaing days are in both times only 1 day.

    I hope its clear what i mean.
    If the calculation were more accurate, you could use your scientists more focused!

    3
    Suggestions / "STR_STATS" - Button to small
    « on: October 06, 2017, 03:14:04 pm »
    Hi coders, can you please make the "STR_STATS"-button a bit larger.  Translated to german the button-text should be "STATISTIKEN".

    4
    Open Feedback / Difference between maintenance and total costs?
    « on: October 04, 2017, 04:51:30 pm »
    Hello, could anyone tell me whats the difference between the maintenance and the total costs?

    5
    Fan-Stuff / Problem to download Mod
    « on: December 13, 2015, 02:20:41 pm »
    Hello, i've uploaded my Mod.
    But no one can download it?

    It's a windows .exe in a .zip container.

    Any solutions for me?

    6
    Tools / XCOM IMAGE EXTRACTOR
    « on: December 11, 2015, 10:41:34 pm »
    XCOM IMAGE EXTRACTOR
    http://www.openxcom.com/mod/xcom-image-extractor

    Discription:
    XCOM IMAGE EXTRACTOR is a simple GUI for some tools of Bomb Bloke's X-Com toolkit.

    You can extract the images from XCOM1 and XCOM2 to .gif format and back to gamefiles

    Maybe coming soon...
    • NOTHING

    CHANGELOG:

    Version 0.1.0.0
    • First release
    Version 0.2.0.0
    • Extract multiple files at once
    • Extract complete folder at once
    Version 0.3.0.0
    • Bugfixes
    • Support for '.dat'-files
    • Added some tooltips
    • Log of done operations
    • Extracting a folder now includes subfolders
    Version 0.4.0.0
    • Extracted images can be displayed by selection
    • Convert images back to gamefiles

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