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Topics - 40kfan

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Help / A fatal error has occurred: Interface transformationList
« on: December 18, 2020, 03:51:34 pm »
Hi, I am trying to merge the skill sets from Memmaker's excellent vigilo_confido_0.9.8 into my mod.

I keep getting "Interface transformationList not found" error.

How does one disable this or get rid of the entry in the Soldier's Info Section?

2
OpenXcom Extended / [Suggestion] Generic Bases or Outpost.
« on: December 15, 2020, 07:13:24 pm »
I like to suggest Generic Bases or pure Outpost as a new feature.

Upon playing the latest version of 40k mod, I felt the outpost idea is great but it uses an actual base slot. Unfortunately, with the 8 bases restriction in the vanilla UFO game, the use of a base for an outpost in the 40k mod is an unjustifiable waste.

Upon reading prior entries of more than 8 bases as a feature request always get rejected. I wish to propose generic bases or Outpost.

An outpost is not a base. It doesn't use facilities as a building block but a prefab base.

This is a demo code I prepare of what it does.

Code: [Select]
Outpost:
  - type: STR_OUTPOSTA
    buildCost: 700000
    refundValue: 350000
    buildTime: 20
    monthlyCost: 15000
    radarRange: 1695
    radarChance: 20
    personnel: 12
    crafts: 1
    storage: 20

(For Alien retaliation)

alienDeployments:
  - type: STR_OUTPOSTA 
    data:
      - alienRank: 6
        lowQty: 4
        highQty: 6
        dQty: 1
        percentageOutsideUfo: 70
        itemSets:
          -
            []
          -
            []
          -
            []
      - alienRank: 5
        lowQty: 1
        highQty: 2
        dQty: 0
        percentageOutsideUfo: 20
        itemSets:
          -
            []
          -
            []
          -
            []
      - alienRank: 4
        lowQty: 1
        highQty: 1
        dQty: 1
        percentageOutsideUfo: 20
        itemSets:
          -
            []
          -
            []
          -
            []
      - alienRank: 3
        lowQty: 1
        highQty: 2
        dQty: 0
        percentageOutsideUfo: 20
        itemSets:
          -
            []
          -
            []
          -
            []
      - alienRank: 2
        lowQty: 1
        highQty: 1
        dQty: 0
        percentageOutsideUfo: 0
        itemSets:
          -
            []
          -
            []
          -
            []
      - alienRank: 7
        lowQty: 1
        highQty: 3
        dQty: 2
        percentageOutsideUfo: 50
        itemSets:
          -
            []
          -
            []
          -
            []
      - alienRank: 8
        lowQty: 1
        highQty: 3
        dQty: 2
        percentageOutsideUfo: 50
        itemSets:
          -
            []
          -
            []
          -
            []
    width: 60
    length: 60
    height: 9
    terrains:
      - OUTPOST
    briefing:
      palette: 0
      background: BACK01.SCR
      music: GMENBASE
    points: 5

An outpost in the code above behave like a do-it-all facility, it has only basic features like a Hanger, some living quarters, basic storage space and some radar capability to scan an area.  IT DOES NOT USE ANY FACILITIES to build it up.

A prefab Outpost would allow only a craft to be housed there with its soldiers. The craft can intercept, repair and refuel while it is garrison there. Its soldiers can defend the outpost should it be attacked, from a retaliation mission.

Should all your soldier dies or it is not garrison, when it is attacked by a retaliation mission, then the outpost is lost.

This feature request will allow genuine bases to act as Mother base and Outposts are to act as satellite bases. For example, an outpost can be use as generic Interceptor bases and this free up spaces in actual bases for other purposes.










 

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