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Topics - Sectoid_Soldier

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Suggestions / Semi-Auto Plasma Weapons
« on: June 26, 2014, 09:18:02 am »
I suggest semi-auto for plasma weapons, even possibly, lasers.

Another variation-what about semi-auto for rifle types, with auto for the heavy classes of plasmas and lasers,
or even a mix?

2
Suggestions / Mod Suggestion-Play As The Aliens
« on: June 04, 2014, 07:28:57 am »
Surely a mod where you play as the Aliens, against XCOM and earth, would be a great mod to play.

What do you think?

3
Suggestions / Recoverable Armour
« on: May 12, 2014, 09:46:30 pm »
It may be possible to make a mod that enables armour from dead troopers to be recovered, and used again.

What do you think?

4
Work In Progress / My XCOM1 Ruleset (first Beta)
« on: May 10, 2014, 01:58:39 pm »
Here's my first mod, an altered XCOM1 ruleset. There's many small changes, and this should be compatible with other ruleset mods, as this replaces the default xcom1rulest.rul, in the ruleset folder.

I'd advise you backup your default xcom1ruleset.rul with a copy. Just replace your xcom1ruleset.rul with this one.

Here's some of the changes:

Tank/Cannon fires explosives, instead of AP

Heavy Laser Tweaked

Floaters have a minimal psionic ability (can cause panic)

Stun Bombs have 4 shots

Laser Tank Tweaked, and improved

And a number of other small changes.


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Work In Progress / Mixed Aliens
« on: May 10, 2014, 12:20:27 pm »
I might make a 'mixed' alien mod, where on different missions, one encounters a mixed crew of aliens, instead of a single race, on each mission.

I'll keep you informed.

6
Work In Progress / Zombies
« on: May 10, 2014, 12:15:54 pm »
Is it possible for aliens to mind-control dead XCOM soldiers, and civilians?

The result would be Zombies, under alien control.

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Work In Progress / New Aliens
« on: May 09, 2014, 02:36:55 pm »
How about a new alien or more, as a mod project? Even TFTD might supply a few new aliens to fight.

What do you say?

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