Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Argo

Pages: [1]
1
Troubleshooting / Mission generator bug?
« on: April 02, 2017, 05:33:48 pm »
Hi, i have seen a strange thing in the "new battle" section in the main options (mission generator)....When i select a normal mission with a large scout ufo, sometime at the the start of the game the elerium core is already destroyed . This thing do not happen always, but randomly....
This is a wanted feature or a mission bug?

I am using the night built (openxcom_git_master_2017_04_02_0910). no mod installed.

2
Troubleshooting / Video problem with graphic filters in full screen
« on: November 16, 2016, 08:02:19 pm »
Hi, when i use graphic filter the game become unusable in full screen mode. I can see only 1/4 of the video so i can not select all game option. (In battlescape the main game options are always out of main screen at any resolutions).
Any solution? or it is bug?

All works fine in window mode or in full screen with no graphic filters (only exception HQX....)
I have posted a picture of my problem my screen resolution is full hd 1920x1080

My config: Mother board Asus M5A88 evo, Cpu Ath 7500, geforce 9800 gt, 4 giga ram...... Screen: TV lg 32" hdmi connection......windows 7 64bits

3
Help / Weapon wayponts
« on: April 09, 2016, 09:27:12 pm »
Hi all,
is possible to create a weapon with "waypoint" tag set to true with 3 waypoints max instead 9 like normal blaster bomb?

4
Programming / Strange visual bug
« on: March 14, 2015, 11:37:30 am »
I have found a strange visual bug.....the weapons seem disappear only when a unit walk in south-west direction and behind there is a wall (The weapons are in the hands of a unit  :P).
This problem seems more visible in alien base tileset.
If a unit walk in a another direction or there is not a wall behind is all ok.
Is normal this?

Pages: [1]