Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Daemonjax

Pages: [1]
1
In the vanilla OG, reload time had a 50% spread, with the average time being significantly faster than the values found in craftweapons.rul

The values in craftweapons.rul are the worst case times.  The average times in vanilla OG were 75% of these values.

UFO craft seem to be breaking off before I can shoot them down more often than I remember, which led me to investigate the issue, so I'm just wondering how OpenXCom handles this aspect.  I kinda like it the way it is, because being unlucky and not shooting a UFO down early enough for the alloys forces me to change my initial early-game strategy somewhat, which is probably a good thing (for me, the player, not the xcom soldiers), but it devalues the standard cannon because it's unable to fulfill its purpose.  Still curious.

2
Open Feedback / Freqently getting early base defense missions
« on: October 08, 2015, 03:45:28 am »
Verified aggressive retaliation is disabled.

In several of my last playthroughs, I've gotten base defense missions the first month.  I thought it was a little odd because I wasn't playing on superhuman, but I rolled with the punches thinking I was just really unlucky (Janurary 17th).  I was successful (no casualties, except 1 tank) and went on to beat the game, so whatevs.

I just started a new playthrough (Genius, Ironman), and I got a base defense mission (sectoids) on January 11th -- the earliest one yet. 

I was victorious, but lost 2 tanks and 3 high reaction soldiers.  They died for the cause, but they will be missed.  I got a blaster launcher (and 3 bombs) out of it, so I'm thinking they screwed themselves.


I don't remember getting so many base defense missions in the first month in vanilla, especially when not playing on superhuman.  I only saw and shot down 1 UFO so far.  Is that enough for them to send a retaliation mission?  How many UFOs shot down are required before they have a chance to send a retaliation mission?  Is something screwy going on? 

I'm using August 11th nightly build, custom build for the stat tracking soldier diaries mod.

Was aggressive retaliation broken in that build (it's turned on even when the menu says otherwise)?  Because that's the only thing that makes sense to me.

Pages: [1]