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Topics - Omegan

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1
Builds & Ports / OpenXcom on iOS?
« on: June 18, 2014, 09:59:07 am »
Hello. Didn't found exact topics, but as I see OpenXcom-project available on many platforms (including Mac OS X and experimental for Android).
So I would like to ask is any way to bring OpenXcom to iOS? Are any such plans?

I know OpenXcom using resources from the game and so in my opinion it will be a problem to make OpenXcom in AppStore. But how about those who has JailBroken devices and use Cydia as well?
In Cydia there are many projects that prohibited and kicked from AppStore, but exist in Cydia (for example iDos/DosPad or many types of emulators like Sega, Nintendo etc.)

P.S. I'm sure that exist huge range of game's fans who will be gladly to see it on iOS :)

2
Suggestions / Enemy statistics should be a bit random?
« on: February 20, 2014, 10:43:10 am »
I've been noticed most aliens are have exact statistic with same class and same race.

For example Ethereal --> ufopedia tell us (https://www.ufopaedia.org/index.php?title=Ethereal):
Ethereal / Statistics (original X-Com) can be:
TUs:               68-79
Health:            55
Energy:            96-111
Reactions:         75-93
Strength:          48-52
Bravery:           80
Firing Accuracy:   37-92
Throwing Accuracy: 80
Psi Skill:         40-46, 45-52, 50-58
Psi Strength:      50-58, 60-70, 65-75

And now file Xcom1Ruleset.rul in OXC:
Ethereal / Statistics ONLY can be:
  - type: STR_ETHEREAL_SOLDIER
    race: STR_ETHEREAL
    rank: STR_LIVE_SOLDIER
    stats:
      tu: 68
      stamina: 96
      health: 55
      bravery: 80
      reactions: 75
      firing: 74
      throwing: 80
      strength: 48
      psiStrength: 50
      psiSkill: 40
      melee: 85


Suggestion:
Alien's statistics should be also a bit random in OXC (like it happen with stats of the rookie soldiers that you are just hired):

Final alien stat(i) = Core alien stat(i) + Random[0%..Max_stat_random_increment(i)%] (but except: health; bravery; throw accuracy)
Max_stat_random_increment, % - value that should be depend of stat, like for some it is 8%, for some it is 10% and for some it is (like Firing Accuracy = F.A.) 148%, etc.

* NOTICE1: In original X-Com Ethereal F.A. could be 37-92, it is mean game engine use formula 37 + Random[0%..148%], so on the missions some Ethereals are miss too much (their F.A. are too low) and some can hit the mark (their F.A. is normal or high). In OXC ALL Ethereal's soldiers are sorta snipers (F.A. = 74, and as i said that value is fixed for any Ethereal soldier).
* NOTICE2: Ethereal race is just an example, the same (fixed stats) with other alien races too.

Explanation (why):
I think in that case the fight will be more natural, that some aliens (same class, same race) are weaker and some are stronger. That will be bring some randomness (luck chance in battle) and as a result more passion to the tactics part of the game (like that was in original X-Com).

3
Suggestions / A few ideas
« on: February 14, 2014, 12:56:38 pm »
Hello guys,
First of all thanks for great remastering of the legend game like X-Com is.

OpenXcom is SO perfect for me except two things:
1) Why soldiers are stopping their moving when they see already spotted alien? In situations when I need to move many soldiers to some place, where alien was spotted, each of them is stop when see that alien (because when alien was spotted the game is cancel the moving route)... so every time I need re-point the destination. If that is necessary for some players to be like that, please add an option in additional settings like:
"Continue moving if alien was already spotted {YES/NO}"

2) Let’s pretend I set a group of snipers (or psi-soldiers) near each other to shoot (or make psi attacks on) alien hostile forces. So when I see the target and need make shots (or make psi attack), I need click each solider (to make that I need move screen to the soldier and click it OR press the button for NEXT/PREVIOUS soldier, in that case cursor + camera is also will be focused on the soldier). So as you may see every time I need jump among the place of target and place of the soldiers.
In my opinion would be much easy to make shoot (or psi action) by switching soldiers WITHOUT focusing camera on it (it is like soldiers are switching behind the main screen, but camera show me place of the target). After that player can easy make an action with hot keys (left/right hand) or click the action icons without any camera jumps.
Many RTS-games (for example StarCraft 1 or 2) is using that feature, like you don't need move camera to the structure, because you can select it on the distance and make all action you need  :)
To solve that issue I'm see two ways:
#1 Make switch among soldiers without moving camera like [Alt or Ctrl or Shift] + [Next/Previous], but [Next/Previous] buttons are still switch soldiers normal way (camera is focusing on the picked soldier);
#2 Make switch among soldiers without moving camera with two ADDITIONAL special buttons [Next/Previous]. So old and common [Next/Previous] buttons will be still switch soldiers normal way (camera is focusing on the picked soldier) and 2 new buttons will be switching soldiers without moving camera from place where I'm at;

3) Also a bit weird, but I use to alien show that sequence during the game: Sectoids - Snakemen(/Floaters) - Floaters (/Snakemen) - Mutons - Ethereals.
So when I played OpenXcom (difficulty: SuperHuman) and finished it, I noticed that SnakeMen are most rare type of aliens for all kind of missions. Maybe it is just a random... but still I wonder why?
As i remember Ethereals in original X-Com were most rare, but SnakeMen/Floaters/Mutons were most common types.

P.S. Sorry for my deep and detailed explanation, just want to make clear all that I was meaning  ::)

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