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Topics - johnny

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1
Troubleshooting / vector::_M_range_check error
« on: January 17, 2014, 08:11:27 pm »
hey guys,

sometimes when i am in action (mostly on terror missions), i got the vector::_M_range_check error and my game shuts down.
i dont know where the problem could be, maybe you can help me with that?

i installed the last nightly build.
the only changes i made were the interceptor with troops for tact screens exactly as described here:
https://openxcom.org/forum/index.php?topic=668.0

plus the three mods here:
  - CombatKnife
  - CustomGrenades
  - GrenadeLauncher

i attached the sav game for those of you who are interested.
thanks for your help!

cheers,
johnny

2
Work In Progress / Newbie Questions
« on: January 15, 2014, 03:07:42 pm »
hey guys,

first, i would like to thank you for that wonderful project, its the wet dream of every xcom enthusiast. you kept the feel really like the original, but added cool new stuff! :-)

i would like to ask you three questions:

1) i would like to add the stun/flame grenades to the game. unfortunately, i dont get the translations working (i am german).

did i understand it right that custom translations will be made only in the rule file so i dont need to add things to the language files?
in the grenades mod, the author put all the translations together (see screenshot).

is there any guideline, how to correctly translate strings in openxcom?

2) is there any possibility to add the combat knife as standalone weapon? i only found it inside the war package, which adds alot stuff, which is all not translated in german language.

3) i downloaded the war package and saw in the readme, that the openxcom version is around 0.4.5. is there any chance to play the war-mod with the 0.9 build?


thanks in advance,
j.

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