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Topics - Solarius Scorch

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1
I added some extra countries, but I've run into an unexpected problem...



Can we please have a scroll bar on this screen? Thank you.

2
Offtopic / MOVED: Xcom Files: Why so many UFOs?
« on: April 14, 2022, 08:46:25 pm »

3
OpenXcom Extended / [SUGGESTION] Alternate loadout system
« on: March 31, 2022, 03:16:54 pm »
I would like to suggest a new, alternative system for equipment handling (similar to how X-Com Apocalypse did it):
1. You equip soldiers from BASE storage, not SHIP's.
2. If you put a soldier on ship, all stuff this soldier has equipped is moved onto that ship.
3. If you take a soldier off a ship, everything they carry is removed from the ship as well.
4. (optional) An option to limit craft inventory by weight or/and number of items, NOT counting items equipped on soldiers.

The reason I'm requesting this is that mods like Piratez or (to a lesser degree) XCF are fundamentally different from the original game model. In vanilla, your soldiers are highly interchangeable: while they gain stats, they still have the same unit profile. These mods on the other hand - and probably others too - shift their focus more on individual units with specific roles, which begs for a different approach to equipping them.
Saving equipment templates is already very helpful, but the proposed model would further improve the UI.

4
The X-Com Files / The X-Com Files on Matrix
« on: March 15, 2022, 09:37:53 am »
If you play X-Com Files and want to chat about it, or just want to chat about it, here is a Matrix space:
https://matrix.to/#/!gSqGPfyZnIikUGddpR:matrix.org?via=matrix.org

See you there!

5
Help / converter.rul file and its role
« on: March 03, 2022, 02:15:51 am »
A simple question: what does the file converter.rul actually do? There is nothing about it in the ruleset reference.
I guess that it is somehow related to the process of converting original game saves into OXC saves, but it's merely a guess.

6
OpenXcom Extended / [SUGGESTION] Short stat names in accuracy/damage info
« on: February 25, 2022, 03:27:26 pm »
I'd like to request for the accuracy and damage formulas listed at the bottom of Pedia pages to use abbreviated stats instead: BRA instead of Bravery, STR instead of Strength, etc.
Using full names is neither handy nor necessary in this case.

7
IDT Modding Hub / MOVED: Community Map Pack
« on: January 17, 2022, 08:50:25 pm »
This topic has been moved to Released Mods, since now the mod is complete.

https://openxcom.org/forum/index.php?topic=7830.0

9
XPiratez / MOVED: Heal All
« on: November 29, 2021, 05:46:08 pm »

10
XPiratez / MOVED: Dumb melee AI & suggestion
« on: October 05, 2021, 04:01:05 pm »

11
I would like to request an option to set different fireSound for Aimed, Snap and Auto actions.
It was first proposed by Ksenni, who is making an XCF sound mod and wants a special burst fire sound for some weapon. But I think it would be a nice feature also for weapons using multiple clips, especially with underbarrel grenades.

12
Help / MOVED: changing item use cost
« on: July 04, 2021, 07:43:55 pm »

13
I'd like to request a feature for Pedia articles type 7: an alignToBottom flag.

- What would this flag do?
- The only change is that it'd align the text to the bottom of the screen instead of the top.

- What for? It can be done with recText.
- Yes it can, but:
1) It's a thankless manual work with lots of attempts;
2) It messes translations (if the translated text is much shorter, it will leave a pointless clean strip below the text while the important centre of the background pic is covered by text; and vice versa, it may be hard to fit the text in another language, despite having lots of space above).

14
Translations / MOVED: Wrap texts by chars needed
« on: March 29, 2021, 06:32:28 pm »

15
I would like to ask about a possibility to do this:

Code: [Select]
alienRaces:
  - id: STR_SECTOID
    retaliationMission: [STR_ALIEN_FLYBY, STR_ALIEN_FLYBY, STR_ALIEN_RETALIATION, STR_ALIEN_TERROR]

So if a retaliation mission happens after shooting down a UFO, you get 50% chance for STR_ALIEN_FLYBY and 25% for each of the remaining two missions.

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