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Topics - CoolKid

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1
Offtopic / What Will Happen If.....
« on: August 08, 2014, 01:24:55 pm »
1. What will happen if i trying to revive unconscious soldier that surrounded by solders?

XXX
XOX
XXX

O = Unconscious Soldier
X = Soldier

2. What will happen if soldier fall down from building to another soldier? Can i make tower of soldier with that trick?

        o
        |
--------         ||
         |         ||
         |         \/
         |  o
         |   |
--------

2
First thing i want to say is THANK YOU for all devs and other fans for creating this amazing game :) ;) :D ;D :'( (Dies happy).

Im just wondering why alien pick up items mod disappear in 1.0? Are they include in the game now? So the AI always pick up items?

3
Suggestions / Chain Reaction for explosion
« on: June 12, 2014, 01:30:21 am »
If explosion hit grenade on the ground the grenade will explode due extreme heat and shock. So it's possible to create a lot of chain explosion for demolition purpose and pretty fireworks 8). Can this be easily implemented?

4
This requests is for adding more and more variety to the game. So here is the list:

1. Inspired from tftd extender smaller battlescape maps mod. Instead of smaller, how about make it bigger like TFTD? We already know TFTD maps sometimes really annoying because the AI are like scaredy cat stay hidden until prey are close enough wasting hour and hour playing hide and seek on big map. But openxcom AI are aggresive enough and can hide well. I really like it. I think this will work well on big map.

2. Inspired from luke ufo layout mod. This mod was amazing but, i want more variety. How about adding ruins in desert and rocky land and igloo in polar map or something like that. Because those map are almost have no cover. Bigger map + more variety object cover = fresh experience.

3. ufoextender roswell mod. Make the ufo in geoscape crash itself due accident like reactors blow up or something like that at interval rare ~ occasional for any scout ufo and very rare for bigger ufo. This will help for farming resource in early game. Because sometimes we get really really rare ufo encounter.

And of course make these as an option.

I know some of this maybe already been discussed before. But i just want to bring it back again. :)

5
Troubleshooting / Mission generator soldier stat bug
« on: May 06, 2014, 03:06:10 am »
When i go to mission generator then checking soldier stats and then when i click "OK" button the game force me to sell stuff but there's nothing to sell and THERE IS NO EXIT BUTTON! so im just alt+f4. I think this never happened before.

Version git 2014-05-05-1949

6
Offtopic / OPEN X-COM CHALLENGE...!!!
« on: May 04, 2014, 02:33:50 pm »
Hello guys.

I didn't see topic like this so i will make one.

If you want to post anything about openxcom challenge, post it here!

I have challenge for you guys. It's a mission generator challenge. So here's the condition:

-avenger
-battleship (any map type) or cydonia final assault
-ethereal race
-maximum tech
-all equipment available
-superhuman difficulty

Please use latest nightly build

I've tried this several times and always fail  :-[

I won't make it harder like max darkness level but, it's up to you.  :P Let's see if you guys can beat this.  8)

You can attach save file here or post it on youtube would be nice.  :)

Good Luck..!!

7
On 31 april 1999 --> 1 may 1999, I got game over because of bad score. Then tried to reload, and TA DA Success and nothing happened it was on 1 may 1999. The money and situation didn't changed. I can continue the game like #$%@ing cheater.

I played on ironman mode veteran difficulty.

is this intentional or a bug?

Git 2014-05-04-0150

I wonder what happen if i get game over after losing base defense mission and then tried to load the save file? Please check that as well.  ;)

8
Suggestions / End Game Scoring System
« on: May 04, 2014, 10:13:55 am »
I'd like to see how good iam after beat the game. So the idea is:

Like the other games that have leaderboard, after u beat the game, the game will ask you to save your game, or autosaved if u play ironman. Then that save file will display your specific score + overall score + Top 10 best soldier (+ how many they kill aliens/teammates/civilians + what equipments they used + stats) + memorial + what difficulty are u played and display all the bases.

So players can compete each other and show off their score.




9
Suggestions / Random Geoscape
« on: February 20, 2014, 06:28:30 pm »
Is it possible to randomize the geoscape map maybe like the "civilization" so the map can be generated like desert planet, Ice planet, Or barren planet. Because some people will do same strategy over and over again like build first base in central asia second base in USA. Also this will make more variety of the map like 60% desert, 20% jungle, 10% snow, 10% others. So the first base they usually surrounded by hill or jungle or something will be different.

10
Offtopic / Xenowar (X-COM with cute graphic)
« on: December 02, 2013, 08:00:22 am »
After getting game over several times because of score in superhuman difficulty. I need fresh air.
I try this game. And strangely enough this game very addicting for me (or it just me?).
But trust me this game is %#@#$& HARD. It so unfair we just have only 8 units at all times and aliens unit are SO MANY and they have ridiculously high reaction fire. Even if i have latest tech equipment i keep getting murdered aliens are over flowing no idea how to win this game even on EASY. But this really fun and this really a good game for me.

Well what u guys think about this game?

Also please tell me if u guys know how to disable score game over. Maybe in the ruleset or savefile. Because I need that for my superhuman run ;D.

11
Suggestions / Make the AI pickup items on the ground
« on: November 29, 2013, 10:07:04 pm »
Hello, My first suggestion.

Can i Suggest the AI for picking up bomb or weapon on the ground. Because people think when they gonna get mindcontroled they will drop weapon and bomb (if the AI pickup that, people gonna get surprised and horribly murdered by their own guy ;))

and if people are not droping items but they throw it but not too far away about 4~6 tiles away the mind controled unit will go there and pick it up and if bomb include in that square the AI will do just activate the bomb 0 turn and drop it, because it will blow up next turn (and alien will say: "Oh Beautiful" 8)).

The total TU consumed are range of the item + pickup 8 TUs+ activate the bomb 50% max TUs + drop 8 TUs.

But if people just drop the weapon and bomb it will be more efficient if the mind controled unit pickup those items, activate the bomb 0 turn, drop the bomb and shot the other guys.

This will make people think the only thing will save their own guy is throwing weapon and bomb far far away or throw those items to the other guy and that will consume 50% of their TUs.

This will make psionic especially ethereals are more deadly. MUAHAHAHAHAHAHA ;D

And for the aliens when they are panicked or mind controled they will try to pickup weapon on the ground on the next turn.

Also make the aliens pick up nearby bomb when no X-COM soldier on sight and not to overweight them.

MAKE IT MORE DEADLY..!! 8).

12
Troubleshooting / Weird thing happen when playing with strafe ON
« on: November 28, 2013, 07:25:01 am »
Im playing with strafe/running option turned ON

Here is the case:

First turn my guy come out from skyranger (im always using strafe when come out from SR) spoted muton (not too far away) and shot him, he still alive. then my second guy walking out to the left of SR and then simply shot that muton. the strange thing is when im shot that muton when my guy still facing to the left the animation is he still facing to the left while laser come out from his right hand and he pointed gun to the left. This look funny. This happen often after using strafe (CTRL+Click2x).

The other thing is my guy facing to the front/up and then using strafe walk to the right or left the animation look normal but after he stop he immediately facing up. In normal condition he should facing to the left or right, right?

That's all from my observation. U guys should check it out. Sorry i can't attach save file or anything because im always playing with autosave ON (Ironman Mode).

13
Open Feedback / About expend all remaining TUs Button
« on: November 27, 2013, 01:39:04 pm »
I have been wondering if we uses Expend all remaining TUs button does it count as TU training? Coz im not sure. If this true it could be easy exploit which is a big problem   ;)

14
Troubleshooting / Graphical Issue
« on: November 27, 2013, 01:44:12 am »
The game color changed after finished researched something. it look weird. It restore to normal after closing the research screen. It happen occasionally~often. it not a big deal though. but still it would be nice if it fixed. Version git 24-11-2013

EDIT: This also happen when finished manufacturing and bought items arrived

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