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OXCE Suggestions DONE / [DONE][Suggestion] New Battle: ability to select globe texture
« on: July 16, 2023, 05:41:41 pm »
Greetings everyone! I decided to jump back into OXC(E) after a while. I'm a very casual player. Been playing New Battle mode on and off for a few years. So, I recently got this again and decided to see how my favorite mod (Xcom Files) has come along. Anyways, I did encounter what I believe to be an issue with the terrain selection in New Battle. I'm using the "Brutal AI" version of OXCE, Xcom Files, and a few addons.
Certain missions ALWAYS force the moon terrain (even though that shouldn't be the case). I narrowed down the "problem" to the alienDeployments rul file. I'm not an advanced modder or anything like that, I just did some quick ctrl+f
I've described my issue here in the XCF GitHub (And also, on the mod.io page of XCF). I'm not allowed to post external links, so you can check those comments out.
Anyways, Solarius replied to my comment (on the mod.io page) and said:
"No, because it's not a bug. It's a limitation related to how terrain is selected in the proper campaign (from the globe texture) which won't be fixed."
So, with all of that in mind, would it be possible to make New Battle select a terrain from this globe texture? I'm trying to manually add the terrains to the .rul file, but it's extremely tedious and quite confusing.
Furthermore, here are some more suggestions for possibly improving upon the skirmish mode:
1. Add avatar selection to skirmish mode (right now, I have to open the battle.cfg and figure out who looks like what and modify each one, it's quite annoying doing it that way.)
2. Ability to add more than 30 soldiers. Again, doable via the battle.cfg, but very annoying. Maybe a button that "adds" a random soldier to the roster or something like that.
3. Here's a possible bug report related to ranking up after a mission (it's an "Issue" on the OXC GitHub)
To reproduce the bug:
Start a new battle mission (anything will do)
Finish it.
The end result screen will show your units gained a +1, 2, 3, or more in certain stats (TU, HP, etc.)
Take those same units to another mission (or the same one).
You'll notice the stats remain the same and haven't gone up as they're supposed to.
Apologies if I posted in the wrong topic. It's my first time here. Feel free to move the topic if it's in the wrong place. But please don't move it to the Rejected area
I don't really have any desire to play a campaign because I'm not too great at or fond of the micromanagement and air combat aspects of XCOM (even the new ones). I hope you'll understand and consider the people who play Skirmish mode.
Thank you.
Certain missions ALWAYS force the moon terrain (even though that shouldn't be the case). I narrowed down the "problem" to the alienDeployments rul file. I'm not an advanced modder or anything like that, I just did some quick ctrl+f
I've described my issue here in the XCF GitHub (And also, on the mod.io page of XCF). I'm not allowed to post external links, so you can check those comments out.
Anyways, Solarius replied to my comment (on the mod.io page) and said:
"No, because it's not a bug. It's a limitation related to how terrain is selected in the proper campaign (from the globe texture) which won't be fixed."
So, with all of that in mind, would it be possible to make New Battle select a terrain from this globe texture? I'm trying to manually add the terrains to the .rul file, but it's extremely tedious and quite confusing.
Furthermore, here are some more suggestions for possibly improving upon the skirmish mode:
1. Add avatar selection to skirmish mode (right now, I have to open the battle.cfg and figure out who looks like what and modify each one, it's quite annoying doing it that way.)
2. Ability to add more than 30 soldiers. Again, doable via the battle.cfg, but very annoying. Maybe a button that "adds" a random soldier to the roster or something like that.
3. Here's a possible bug report related to ranking up after a mission (it's an "Issue" on the OXC GitHub)
To reproduce the bug:
Start a new battle mission (anything will do)
Finish it.
The end result screen will show your units gained a +1, 2, 3, or more in certain stats (TU, HP, etc.)
Take those same units to another mission (or the same one).
You'll notice the stats remain the same and haven't gone up as they're supposed to.
Apologies if I posted in the wrong topic. It's my first time here. Feel free to move the topic if it's in the wrong place. But please don't move it to the Rejected area
I don't really have any desire to play a campaign because I'm not too great at or fond of the micromanagement and air combat aspects of XCOM (even the new ones). I hope you'll understand and consider the people who play Skirmish mode.
Thank you.