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Topics - Hobbit Lord

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Please see video from 1 minute 20

https://www.dailymotion.com/playlist/x2wm7b_dm_51d4d33cb36f9_mission15-alien-base-invasion-1/1#video=x16qvdp

-soldier got reaction fired by stun bomb
-did not fall unconscious, tho stats showed 'stun damage' exceeded health (all white)
-attempted to shoot, used up time units but nothing was actually shot
-another soldier attempted to take a shot. The second he did so, first soldier became unconscious, despite clearly not being hit

explanation offered:
Quote
Can you check if the stun damage from the smoke applies only at the end of the turn (as it should), or if there are events that can apply it during the turn? The original X-COM had a bug with fire/smoke damage on every tile affected by such an effect reapplying once another fire/smoke round is fired anywhere.

-either the 2nd soldier's shot should not have triggered unconsciousness
-or, 1st soldier should have become unconscious immediately after being shot by stun bomb


I don't have a save game as this was an iron man mission

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Started on another forum, thought I should add the more interesting updates here too

My philosophy is that the aliens deserve their first turn full Time Unit / reaction fire advantage so I never wait out the first turn. Also I am using MKSheppard's excellent XComUtil mod which allows interceptors to carry soldiers

Here is a video where everyone died (I did reload afterward)

https://www.dailymotion.com/playlist/x2w5zr_dm_51d4d33cb36f9_mission-4-incendiary-retardation/1#video=x16fizm


Yeah... I shot myself several times in the foot with an auto-cannon filled with incendiary ammo..

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Suggestions / Timer on terror missions
« on: October 20, 2013, 05:33:42 am »
Sorry if this has been mentioned before

Idea is to have a running timer the second a city starts being terrorized. The longer you take to get there the more points you'll lose at the end of the month. Penalty proportional to the delay

As an additional difficulty set a random chance the terror site disappears every hour after say the first 4-5. The aliens have finished killing/abducting all the civilians and leave before you could arrive. Increase the penalty/unhappiness/chance of surrender of the country targeted if you failed to even get there

These two things are to prevent the 'wait until sunrise' cheat so many players use by turning that strategy into a cost/trade-off

I realize some people could complain about a terror site being on the other side of the world. I think the answer to that is actually to have more bases and skyrangers covering more of the globe. Currently there is no reason to have more than one skyranger base, which can deal with every mission

Possibly adjust the 'mission auto-failed' (took too long to arrive) minimum time to however long it would reasonably take a skyranger to travel half way across the globe. You'll still lose points for the time it takes to get there but should be able to at least get to USA or China from Europe before the aliens are done


Is this doable in Open X-Com?

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