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Work In Progress / [Strategic Choices] - Armour Balance
« on: February 17, 2014, 05:36:20 am »
I prefer to play X-com with a ruleset that makes most of the items in the game useful by giving them their own niche. I'm thinking of doing this for the vanilla armours and, knowing that I'm not the best at balancing, I'd like some feedback on how OP/UP I've made them.
I'm interested in suggestions on the stat modifications, resistances and armour values though I've only touched the stat modifications in the attached ruleset. What do you think needs to be changed?
I'm interested in suggestions on the stat modifications, resistances and armour values though I've only touched the stat modifications in the attached ruleset. What do you think needs to be changed?