aliens

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Charly1

Pages: [1]
1
The X-Com Files / Psi Training and Combat training
« on: November 06, 2020, 01:48:13 am »
Hello

Can you train in both psi and combat training at the same time?

It would appear that way, but I just want to confirm how it works, or if efficiency drops if you engage in both.

Cheers!!!

2
The X-Com Files / Too much research...
« on: November 01, 2020, 11:38:17 pm »
Aggghhh!!!

Hello

I am in April 1999...

I am completely overwhelmed by the amount of research I have available.

I currently have my hq with 40 scientists, and a secondary base with 35 scientists.

The thing is, I have 7 6 bases in total, so I have room to expand my science base, but I think I may have been a bit too blase (perhaps my mindset is still with the vanilla version).

I am not sure if I am "behind" where I should be. I am using laser weapons, but cant manufacture ammo yet. I have sky rangers and interceptors, drowning in cash. I can tell by writing this the answer is probably having a research facility in each base, but I was wondering if anyone can share their own reseach strategy/methods?

Oh, and specifically, how do I get to manufacturing laser ammo? Is it a case of  capturing sectoid engineers, and hoping they divulge battery tech?

I just started a second campaign with my son, and he is absolutely loving it too. Totally amazing what you have done with a 26 year old game. I keep reminding my son the game is 3 times older than he is :)

3
The X-Com Files / Questions on Promo 3 and relative progress...
« on: September 24, 2020, 05:06:41 pm »
Must admit, I am having a lot of fun with this. I remember playing the original back on my Amiga, what with all of the different versions of Xcom down the years... the hardest decision is which soundtrack to mod in.

Anyway...

A few quesions:

1... I have just started July 1998... I am aware I now have 6 months until colonisation begins. . I am also aware I need promotion 3 by the turn of the year to be in a postion to intercept ufos.

To do that I need to (and this is where I am unclear):

Capture a live one - research Deep one Communities
Capture an Alien - research alien origins
Into the Dark - no idea?
Cyberweb Portals ... no idea?

Do I just need one of, or all 4?

Then I assume I need to take down one of the gangs/cults  (think it will be Dagon as I have interrogated the boss guy in a green cloak, and now need to go to a "party").

Or do I need to take down all 4 to get promotion 3?

2... I have just attempted the cave mission. After several turns, the lights all went out and I got attacked in the dark... all my guys started to die... then I realised the game had bugged out, and reloaded and got to replay it in the light (it had me going for a while though, lol).

Then I came across some Silicoids. How do I take them down? I tried to shot them and stun them... presumably fire aint gonna work. I hit them with a torch too. Do I need to complete this mission to get "into the Dark"?

3... My weapons currently feel a bit ineffective. I am mainly using black ops pistols and rifles, and magnums for my high accuracy guys. The damage output is a bit lame though. I assume I need alien alloys to get the upgraded bullets? I have got a couple of disrupter guns from the anthropods, but they dont last long. I do get a bit confused by the way magazines/weapons expend their load. Sometimes you have a full clip for the next mission, other times it just disappears. Should I be a bit further along in weapons tech by this point?

4... I have 50 agents, 20 engineers, 40 or 50 scientists, 4 bases... Have long range sensors researched. I have a fair bit of alien weaponary that I cannot use (I got a ufo landing in the first month... it went to shit, but I did manage to take one down, and with my lone survivor, pick up the body and plasma and did a runner... Just goes to show you how useless Fox Mulder was). I also have a plasma pistol and some sonic weapons that I cannot research. I feel as I am in a good position generally, within six months I should have a radar station and minimal base in every continent (just need Africa and South America). I am only clearing £1m income a month through funding at the moment though, as my research team and engineers are taking a big chunk of cash. Does this sound like a semi decent position?

This is a tricky game, although I have taken in very carefully. Although I got really excited at the durathread factory (thinking it would give me upgraded ammo). So I sent out my "A" team in a humvee and lost 2 commisars and a captain, injuring my commander and another captain. Taught me to retreat if the odds are stacked up (but I was not sure if the mission would repeat or disappear... so I jumped straight in there.

Anyway... Cheers in advance!

4
Open Feedback / Music options
« on: September 09, 2013, 08:52:49 pm »
Hi.

Just to say, decided to replay this superb game, and came across this site. Looks awesome. I am going to give it a go. Be nice not to have to rename all my guys to include their strength...

Anyway, I used to play using the music from here  https://www.xcomufo.com/x1music.html   as those remixes are awesome (although I still get misty eyed for the amiga version).

THought It would make sense to turn the music down in game and play mp3s in the background, but when I set the music to zero, it appears to turn the sound off too.

Am I doing something wrong? Is there a way around this?

Cheers

Pages: [1]