4
« on: August 24, 2013, 07:03:11 pm »
Had a couple of ideas. One would be to be able to assign engineers to base construction projects in order to speed up their completion. Struck me as a bit odd that they can build a spacecraft to carry 20-odd people to Mars but can't/won't pick up a drill to help assemble shelves for a new storage block.
Once a player has actually completed the research tree something should happen. Maybe just a pop-up to let the player know that all possible research is complete so it'd be best to just sack all your scientists and destroy all the labs, if not just inform the player and then do that FOR them. Though base construction would make removing labs problematic if destruction of a lab totally isolates another section players should not be "duped" into continuing to pay salaries to scientists who can't actually do anything. Another possibility is to allow those scientists to still research SOMEthing. I was thinking of options along the lines of making weapons lighter, use less elerium, build a little faster. However, it occurs to me that the only way to do that would likely be to add a whole new set of weapons with the new stats. Maybe they could spend their time forevermore growing 10-unit batches of elerium?