aliens

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Topics - adam

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Open Feedback / Destroying Radar Bases
« on: February 02, 2020, 07:16:33 am »
Did Aliens destroy undefended radar bases in the original X-COM/UFO Unknown? I don't remember that, and am curious.

There is some text relating to mind shields that suggests aliens detect bases from mental emanations, so one wonders how they would detect an unmanned base.

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Open Feedback / Difficulty level way off
« on: December 20, 2019, 07:59:26 am »
So, I played openxcom a bunch 4-5 years ago (I think), and enjoyed it. It felt a lot like the original, but with improvements.

There have obviously been improvements since then, but the difficulty level seems way off to me -- "Beginner" is *much* harder than vanilla X-COM. (Which I have also played a ton.)

No, I'm not being affected by the difficulty bug -- I always played on Beginner, and still do. That's plenty stressful enough. I don't like losing soldiers.

I'm finding the current version more frustrating than fun. Back to the original, I guess, but I wanted to call it out in case you've kind of lost track of it, what with all the grognards playing on superhuman and whatnot.

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Open Feedback / Shooting Accuracy
« on: December 20, 2019, 05:11:30 am »
The accuracy model of this game is ludicrous. I just watched rookies shoot 60 degrees off-target for a distance that couldn't have been even 100 yards.

I don't really blame the devs; this is the way the original worked. It was stupid then too, but less noticeable, given all the limitations of DOS games.

Defending ourselves from aliens we can't rustle up rookies who can aim something like on-target? In a world with many billions of people?

The placement of ships is similarly stupid.

4
Suggestions / Non-random RNG (Seeding)
« on: December 01, 2019, 01:50:15 am »
The problem with the non-random RNG is that there are openings (I'm experiencing this now) where your first few soldiers get gunned down without being able to fire a shot. Sorry, that is just a bs scenario -- who would put down a troop transport in such a position? In the old X-COM, you could at least use reloading to make such things bearable. Now it's just a difficulty curve you didn't sign up for.

Almost always, when developers decide players *shouldn't* be able to do something, they are just imposing their preferences on everyone else. :-(

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Open Feedback / In a worldwide organization...
« on: November 19, 2019, 07:14:16 am »
You can't find rookies who can reliably shoot straight?

I know it was that way in the original. It was dumb then, and it's dumb now.

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Open Feedback / Secret Pacts that confuse me...
« on: August 10, 2015, 12:43:35 am »
I've been playing for 40+ missions. Then I lose the USA to a "secret pact" despite the fact that
  • My biggest and best base is in the USA
  • I don't think I've lost even one fight in the USA
  • I've been mowing down the aliens generally

I did have an alien base in South America that took me a while to detect (hovering aircraft don't seem to detect as well as they did in the original?) But I don't think I ever lost a country in the original based on problems in another continent, so I am confused.

This is in 1.0, not the nightlies, FWIW.

7
Open Feedback / Grenades
« on: May 10, 2015, 06:59:30 am »
Seems to me that the aliens use grenades a lot more in this version than they did in the original. Am I imagining this?

I find it kind of annoying, but then, I always found grenades annoying. They force careful spacing, which I find boring and somewhat tedious.

8
I'm playing on Linux (don't recall this problem when I was playing on Windows). I'm having the level shift unintentionally when I play on the trackpad. I don't have a clue why -- tried deleting the page up/page down controls (thinking maybe there was some trackpad gesture that was triggering them), but it didn't help.

Suggestions?

9
Just trying to figure out where I will need to copy the files.

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Open Feedback / Skyranger acts strangely when Avenger in same base?
« on: July 03, 2013, 12:47:35 am »
I had both a skyranger and an Avenger in the same base. When I attacked a grounded ship with the skyranger, it didn't trigger my forces to disembark. Instead, it acted like an Intercepter without weapons.

Is this a known quirk?

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