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Topics - PPQ

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The X-Com Files / A question on aircraft
« on: January 20, 2024, 02:34:15 am »
I usually skip the MIG-31 and go strait for the interceptor because that's what I always did in old XCOM. Do you guys think that's a good idea or maybe I am making a mistake here?

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The X-Com Files / Stun Weapons
« on: February 07, 2023, 10:18:28 pm »
What's the best stun weapon overall for post Promotion III? Like the tazer pistols just don't quite do the trick against aliens any more.

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The X-Com Files / Reaction on heavy weapons
« on: February 04, 2023, 11:59:59 am »
I have one suggestion for improvement for this mod that I feel would be great.

You know how chainguns in general don't have reaction fire. I would extend that to rocket and grenade launchers as well. Basically anything firing HE.

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The X-Com Files / Turning back the clock
« on: January 08, 2023, 07:26:45 pm »
I have a fairly simple question.

My current game is nearing the end of 1998 and I am not ready yet. I know there is a way to edit my save game to turn back the clock. I just don't know how to do it. And even if I did I presume that it would probably break all sorts of triggers or something.

Now, there is a mod that lets you start 2 years early. But obviously installing that in the middle of a running game won't do nothing.

So my questions are:

1. How do I edit my savegame to turn the clock back.
2. If I install that mod AND edit my save game will that combination actually make it so that everything works properly? Or will it break my game in hilarious ways?

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