aliens

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Topics - Amiga

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1
I've placed base in the UK. Two first UFo's were shooted down over sea. Next three was crashed and wiped out by my team and before end of the month my base was attacked. ##&#@! How it's even possible? Is it a bug ? Basically  no even single detected UFO's were ignored...

2
I've noticed that very ofter when we have 'weapons: 3' on craft third slot isn't visible. I have to restart game to see it again. Sometimes few times in a row..
Even worst it affect all craft separately. So one has 3 weapons other has 2..after restart first has 2 and other 3 ect.

3
Open Feedback / Small radar vs Large? What's the difference?
« on: March 21, 2018, 12:08:34 am »
Is there any difference except price and range?? My whole life I've avoided small radar system...I've also heared that those small and large stack and worth to keep both?

4
Open Feedback / Few months already and no single Terror Site?
« on: March 20, 2018, 10:35:34 am »
I remember in vanilla game terrors always apears at end of month. Since I play OXC or even OXCE+ I didn't see single terror site...did I miss something?? (except terror site :) )

5
I remember when I've played in 95 on Amiga I did a trick to wipe out Alien Base in few turns.. Basically I tried to locate base core by hovertank plasma then shoot fusion ball launvher into command center. Job done. retreat - alien base destroyed. Of course nothing was collected by Alien base was destroyed with no casualties :)

6
I know when our base is detected aliens send Battleship constantly when we destroy it using fusion deffence. It's happening because game will think that the mission is not yet over and it will prepare another battleship to attack the base. So if we let attack our base...and wipe all aliens is it mean they will stop sending Battleships?

7
Suggestions / Weapon use for particular rank? Craft utility slot?
« on: March 19, 2018, 01:45:38 am »
1. Just wondering how difficult would be creating condition where for example Heavy Plasma could be used only by Captain rank ect.

2. Another thing - craft utility slot for additional shield,  acceleration ect.  would it be also possible?

8
Suggestions / Alien AI? Is it improved?
« on: March 18, 2018, 10:23:54 pm »
Just wondering if somebody is trying to tweak alien AI. I have feeling that SNEAK AI mod doesn't work. Aliens just walking around doing nothing. Very often they staying in 1 place for few turns even if my soldiers seen them...ect...

9
Just wondering is it intended that Middle Mouse Button show Alien rank during battle without Mind Probe? It's cheat IMO. How to turn it off? Or block showing Alien rank?

10
Troubleshooting / One ammo for few weapons and different power?
« on: March 17, 2018, 03:01:28 pm »
Quick description:
Laser Cell - ammunition for all laser weapons. Is it possible to set power to weapon not a ammunition? Or it's impossible and power is determinated only by ammunition

11
Troubleshooting / Strange behaviour when craft weapon has 1 ammo...
« on: March 17, 2018, 12:06:51 am »
So I've created Nuclear Missile Craft Weapon. Ammo Max 1...the problem is when I set during fight Caution or Standard Attack weapon is launched and my plane is retreat on save distance straight away and weapon is unable to hit the target. Only aggresive attack works...
Is is a bug that first shoot never hit when weapon has max 1 ammo?
The only solution I've found is to set ammo max 2 insted of 1....

12
Offtopic / My Android /Web RPG game based on Witcher Saga
« on: March 15, 2018, 11:49:56 am »
SInce a year I'm working on RPG game based on my beloved Witcher Saga. For now game is only available in polish..but ENG translation is on the way.
Here's web version (chrome recommended)
http://www.marcinkrupinski.pl/wiedzmin/
and from GP
https://play.google.com/store/apps/details?id=com.rpg.white_Wolf_Stories



13
Offtopic / What type of graphic filter you prefer ?
« on: March 15, 2018, 11:21:47 am »
Personally I really like SABR-XCOMified. Just wondering what type of filter you guys prefer....

14
Suggestions / Dealing dmg to UFO only (battlescape) ?
« on: March 14, 2018, 09:48:10 pm »
Just wondering if it's possible to code a wepon that dealing only dmg to ufo construction? Purpouse - breach the construction and create entrance to UFO.

15
Suggestions / Keeping remaining ammo after mission in gun
« on: March 14, 2018, 02:02:48 pm »
Is it possible to keep remained / not used ammo in the gun even if we used some ? I know that there is a mod to get a chance of recovering clip after mission. Is it the only way?

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