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Topics - Sabin Stargem

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In the description for the Celatid, there are two bits of information that implies this unit is not behaving properly:


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This life-form has the mysterious natural ability to float through the air. It appears to detect human brain waves and will move towards a human target even if well hidden. Once a target is detected the Celatid lands and fires small globules of extremely corrosive venom. The creature has the ability to clone itself at an alarming rate. It accompanies the Muton race in its wanderings.

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The core contains a small bio-mechanical device which appears to be a naturally evolved anti-gravity propulsion system. The sac of venom is the largest organ and there does not appear to be a separate brain structure. There is no discernible digestive or reproductive system. A small organ contains embryos which can grow rapidly into a new being.


According to the Ufopedia article, the Celatid only detects humans after turn 20 like all other aliens, and it doesn't clone itself in the field.  I think that giving it the ability to do both of these things would make it a stronger terror unit and more unique.

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Offtopic / The Bunny (Speculation)
« on: May 14, 2013, 03:55:24 am »
There are many foes that never made it into X-COM:  Venusian Manstalkers, the Minotaur, and the most deadly of them all - the Blaster Bunny*.

They are soft.  Fluffy.  Slow.  Weak.  But this is because they possess two qualities that set them apart from other foes in the field.  The first is that all Blaster Bunnies have blood that has explosive properties if heated beyond a certain point, resulting in a massive explosion that can demolish an entire house.  Fortunately, stun batons and grenades can knock them out without causing an explosion, but care should be taken to not harm the bunny afterwards to prevent demolitions.  The second ability of an mature Blaster Bunny is the laying of eggs, which when given sufficient time will result in a small litter of bunnies.    Like their parents, baby Blaster Bunnies can explode.  Unlike their parents, they lack the restraint to not do so, and have a tendency to make a suicidal charge towards potential victims.  If they should reach an unfortunate soul, they will detonate with force equivalent to that of an grenade.

Adult Blaster Bunnies lack the hostile tendencies that their children have, avoiding X-COM soldiers and other threats whenever possible.  This is because they constantly lay eggs, once per turn.  This egg is often left in obscure parts of the area, so that the egg can have sufficient time to hatch after about three turns.  Once the egg hatches, a baby bunny is born.   However, shooting an egg would destroy it, with an accompanying explosion.  X-COM operatives are advised to destroy eggs whenever possible and to eliminate mature Blaster Bunnies, as their progeny are very fast and can become numerous.


*Also known as the Energizer Bunny, but the officials at X-COM have instructed sergeants to train their troops to not use this name.  X-COM simply can't afford the lawsuit and financial damages that would result.


Blaster Bunny Lore
It is believed that the Blaster Bunny is in fact the inspiration for the Blaster Bomb, as the device contains materials that seem to be based upon that of the Blaster Bunny.   Alien interrogation has revealed that the Blaster Bunny is an herbivore that warded off predators by developing explosive properties.  In addition to this, the Blaster Bunny's progeny would occupy locations that offer food and resources, effectively securing a monopoly.



Based on the art shown by Julian Gollop.

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