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Topics - michal

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Open Feedback / 2.0 ?
« on: March 10, 2018, 12:47:32 pm »
Soon, it will be 4 years since 1.0 has been released. What's status of 2.0 ?

Open Feedback / Someone should make OpenXcom trailer
« on: July 19, 2017, 04:39:37 pm »

Just watched OpenRA 10th Anniversary Trailer

Someone should do something similar for OpenXcom ;)


Guys i need your help.

I've made simple casual browser game. Probably bit like 2048.
Here's gif:

Here's game:

Can i ask you a favor? Could you spread a word about it? Post that gif with short description on your facebook, twitter, maybe some forums? Or maybe you know someone from game review portals or smth like that? ;)

Thank you !

Offtopic / Phoenix Point - AMA with Jullian Gollop
« on: March 23, 2017, 08:20:17 am »
Lot of questions about Phoenix Point:

Also about OpenXcom:
No I haven't contacted the developer on openxCOM, but I have been following it. I have played several versions over the last year, and also the Xpiratez mod.

Offtopic / Ufo Enemy Uknown For Zx Spectrum
« on: March 14, 2017, 03:17:03 pm »
Did you know there is demake for zx-spectrum?

Looks like battle is real time and you control only one soldier?

Open Feedback / You can ignore boards now
« on: November 12, 2015, 09:08:17 am »

In your profile, you can now pick boards to be ignored ("Profile" => "Modify Profile" => "Ignore Boards Options"). Ignored boards won't show in "Unread posts"

Released Mods / Dedicated mod boards rules
« on: October 23, 2015, 08:33:10 am »

As some mods are getting bigger, gain more interest and generate multiple topics, there is now possibility for having dedicated mod board.

This way there can be multiple topics for one mod without spamming general mod board.

Some important information first:
1) Mod with dedicated board isn't supported by OpenXcom team. From OpenXcom team perspective it's just like any other mod.
2) Dedicated board is moderated by mod author(s).

Obviously we can't give every mod it's own board, so there are couple of rules:
1) Mod must be released already and actively developed for some time.
2) Mod must be big enough. It just doesn't make sense to create boards for small mod (with couple of new weapons for example).
3) Mod must have estabilished fan base - interested in contribution (with ideas, art, etc.)

If you want dedicated mod board, please PM me or any other admin. Keep in mind that we can deny your request.

Offtopic / Freeablo 0.3 released - open source diablo 1 engine
« on: August 06, 2015, 08:54:28 am »
Still not playable, but they are making progress :)

Big features this time round are level 3 level generation, and some cool new gui stuff from knopka90 and Exairnous.

Im hoping that for v0.4 I can get a start on combat and multiplayer, so it should be a more exciting one (a lot of the stuff in this release is a bit “invisible” to end users).

Offtopic / SourceForge - can it get any worse?
« on: May 28, 2015, 08:18:20 am »
It appears that SourceForge took over the control of the 'GIMP for Windows' account and is now distributing an ads-enabled installer of GIMP. They also locked out original owner of the account, Jernej Simončič, who has been building the Windows versions of GIMP for our project for years.

So far they haven't replied to provide explanations. Therefore, we remind you again that GIMP only provides builds for WIndows via its official Downloads page.


Their response:

Offtopic / Resharper C++
« on: April 14, 2015, 12:56:59 pm »

Jetbrains (they are doing many great programming tools) has released Resharper C++ for Visual Studio.

It's great addon for VS which analyses code, adds refactorings, etc. Details here:

Jetbrains provides free licenses for open source products:

So, it may be useful for Openxcom development.

Open Feedback / What will happen in OpenXcom in 2015?
« on: January 01, 2015, 02:08:17 pm »

We already have 2014. In 2014 OpenXcom has reached 1.0

What do you think will happen in 2015 in OpenXcom?

Work In Progress / Scripting in Javascript?
« on: December 09, 2014, 09:47:21 am »

First of all i have to say that i hate javascript ;)

Anyway, if someone is so crazy to try it in OpenXcom, there is some new project to easily embedd javascript into any application. You just need to add two (yes, two!) files to project.

Quote from project readme:
Duktape is an embeddable Javascript engine, with a focus on portability and compact footprint.

Duktape is easy to integrate into a C/C++ project: add duktape.c and duktape.h to your build, and use the Duktape API to call Ecmascript functions from C code and vice versa.

Project is here:

Open Feedback / Total conversion mod idea - alternative sequel?
« on: June 29, 2014, 12:57:18 pm »

I see there are more and more great mods in our community. Maybe it's time for someone to start total conversion mod for OpenXcom? Maybe some idea would be to make alternative sequel? So, instead of TFTD, something else?

For example humans destroyed mars base in 2015 and year is 2020. New treat appeared in new ships, with new weapons.There are new races or old ones upgraded / evoluted. For example green sectoids, red mutons, etc. X-com could start with top equipment from first part.

It would be interesting to play some new game ;)

And i think that openxcom engine is ready for such big stuff?

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